Custom music?
Posted: 07 Oct 2006, 16:50
Hello!
I've noticed some people have expressed their desire for the game to come with music. I've enjoyed the game a lot, and am quite willing to contribute some of my existing music, or write some original music. I don't have time at the moment to help with anything more substantial such as coding, but I always have time for music.
I have never played the original Warzone 2100, so I do not know what sort of music was shipped with it. However, I figure maybe some moody ambient music would probably be most appropriate: not too distracting, but fills up the blank spots. Or possibly something harsher, perhaps some techy-industrial a la C&C.
_____
Anyway, here's some of the music I've written.
A few styles to consider:
Techno/Acid: http://michaelb.org/music/music/misc/to ... giston.ogg
Hard DnB: http://michaelb.org/music/music/dnb/ton ... _decay.mp3
Atmospheric DnB: http://michaelb.org/music/music/dnb/ton ... dy_day.mp3
Symphonic/Orchestral: http://michaelb.org/music/music/symphon ... quence.ogg
Symphonic/Score: http://michaelb.org/music/music/symphon ... ughter.ogg
Ambient: http://michaelb.org/music/music/misc/to ... abmd40.ogg
I also produce IDM and Breakcore, but I don't think those would be very appropriate.
And you can hear more of my music at:
http://michealb.org/music/
Currently, all the music is licensed under a Creative Commons license, but if, for compatibility, you really want it under the GPL (which, in my ever-so-humble opinion, is only good for code), I can oblige.
_____
If you do decide on having official WZ music, personally I think it would be best if you also continued to release a non-music version, so as to cut down on the download size.
Tell me your thoughts.
Oh, and regarding the videos, maybe a voice-over and a slide-show (showing snazzy maps and blue-prints and what not) would do? If I remember correctly, that's what C&C: Generals did. Although I definitely prefer FMV sequences, it would be very much easier than something live action. Just an unrelated thought. ;)
-- michaelb
BTW: Please pardon if I'm posting in the wrong place--I wasn't sure if this belongs in the development forum.
I've noticed some people have expressed their desire for the game to come with music. I've enjoyed the game a lot, and am quite willing to contribute some of my existing music, or write some original music. I don't have time at the moment to help with anything more substantial such as coding, but I always have time for music.
I have never played the original Warzone 2100, so I do not know what sort of music was shipped with it. However, I figure maybe some moody ambient music would probably be most appropriate: not too distracting, but fills up the blank spots. Or possibly something harsher, perhaps some techy-industrial a la C&C.
_____
Anyway, here's some of the music I've written.
A few styles to consider:
Techno/Acid: http://michaelb.org/music/music/misc/to ... giston.ogg
Hard DnB: http://michaelb.org/music/music/dnb/ton ... _decay.mp3
Atmospheric DnB: http://michaelb.org/music/music/dnb/ton ... dy_day.mp3
Symphonic/Orchestral: http://michaelb.org/music/music/symphon ... quence.ogg
Symphonic/Score: http://michaelb.org/music/music/symphon ... ughter.ogg
Ambient: http://michaelb.org/music/music/misc/to ... abmd40.ogg
I also produce IDM and Breakcore, but I don't think those would be very appropriate.
And you can hear more of my music at:
http://michealb.org/music/
Currently, all the music is licensed under a Creative Commons license, but if, for compatibility, you really want it under the GPL (which, in my ever-so-humble opinion, is only good for code), I can oblige.
_____
If you do decide on having official WZ music, personally I think it would be best if you also continued to release a non-music version, so as to cut down on the download size.
Tell me your thoughts.
Oh, and regarding the videos, maybe a voice-over and a slide-show (showing snazzy maps and blue-prints and what not) would do? If I remember correctly, that's what C&C: Generals did. Although I definitely prefer FMV sequences, it would be very much easier than something live action. Just an unrelated thought. ;)
-- michaelb
BTW: Please pardon if I'm posting in the wrong place--I wasn't sure if this belongs in the development forum.