ECM - Electronic Counter Measures

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Terminator
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Re: ECM - Electronic Counter Measures

Post by Terminator »

Rman Virgil wrote: If ECM's donot take into account present proven MARD Tech then WZ 2100 shifts notably from a Science Fiction context to one of Fantasy
I think in the begining wz hd been created as a Sci-Fy strategy so we should to keep that.
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Per
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Re: ECM - Electronic Counter Measures

Post by Per »

Well, in my humble, layman's opinion, Warzone is a game, not a simulation for armchair generals. I have no idea what MARD or GPM is, and even if you told me, whoever played the game would probably have no idea what the future of warfare is going to be like, and may not find it remotely plausible given the brief amount of information the game can convey to them without getting dull. I think our goal should be to create something that seems plausible, adds strategic depth, and does not add undue complexity, and therefore adds more fun to the game.
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Re: ECM - Electronic Counter Measures

Post by Rman Virgil »

Per wrote: Well, in my humble, layman's opinion, Warzone is a game, not a simulation for armchair generals. I have no idea what MARD or GPM is, and even if you told me, whoever played the game would probably have no idea what the future of warfare is going to be like, and may not find it remotely plausible given the brief amount of information the game can convey to them without getting dull. I think our goal should be to create something that seems plausible, adds strategic depth, and does not add undue complexity, and therefore adds more fun to the game.
* Kwel dudes.... like I said, we'll let the chips fall as they will & possibly revisit this topic 6  months from now.

* By then it'll be abundantly clear who was prescient & who was basically not.

* And if I eat crow or humble pie, so be it (though I'm pretty sure I'll be eating a banana split but ya can never be a 100% sure 'cept about this being an edifying, enjoyable & productive conversation - it clearly is shiffting in the opposite direction so we'll move on to much more fertile grounds in reality).

- Peace-out, RV :)

* EDIT:

* Just a few friendly, parting, clarifications of my first response.

* I know sims very well & I'm in no way proposing WZ be made into one (though I do think it best not to go down the arcade path or some "WZ for Dummies" presumption.)

* Neither am I proposing levels of comlexification like "MOO3" for example.

* But that comment about "Arm Chair Generals" is very telling.

* When you use commanders & wish they functioned better or were more useful militarily - that's the general in you speaking.

* When you wish WZ had the breath & depth of tactical & strategic opportunities of say, Chess & Go-moku (both deceptively "simple" in conception as is E=MC2)... well that's the GENERAL in you hankering for a more RL military challenge.)

* A novelist who solves a plot impasse by relying on coincedence & thinking the reader will never notice the diff is thoroughly underestimating the readers intelligence.

* By def RTS is a more strategically thoughtful construct than an FPS or squad-level tactical.

* Some games you play to win until you get bored with the game play mechanics (GPMs). These are finite game constructs.

* Other games you play to keep playing, with nary a thought of them ever getting boring through predictable outcomes. These are infinite games (like Chess & Go-mo-ku, for all practical purposes .... yes I know all about IBM's "Deep Blue")

* WZ was conceived by original WZ creators, Pumpkin Studios, as an Infinite Game. I too, & quite a few others, embrace that vision & are thrilled to the core by it - as both players & makers.

* Lastly - I'd like to see the promise of WZ's CAM game-play mechanics (entirely based on Asymetric Warfare, like I said before, & achieved scriptomatically) fullfilled in WZ MP GPMs sans scripting.
Last edited by Rman Virgil on 08 Nov 2007, 04:44, edited 1 time in total.
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Re: ECM - Electronic Counter Measures

Post by psychopompos »

how about researching it simply reduces the hit probability for missiles?
units fire something that looks like mini-rockets out of each side(soundless) to cause tracking weapons to loose target.
limit the effect to med bodies+.
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