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Free perlin noise ! :D

Posted: 20 Mar 2013, 06:43
by Iluvalar
Hello everybody,

I've been working on a map generator for a project of mine. I'm still working on the detail, but here is what I got. I can zoom in and out or move everywhere.

If those images inspire some map makers here, I have a plenty of them now for free XD .

Re: Free pilgrim noise ! :D

Posted: 20 Mar 2013, 21:51
by Originway
that is way too small for a map!

Re: Free pilgrim noise ! :D

Posted: 21 Mar 2013, 04:00
by Iluvalar
May I suggest to zoom it ?

Re: Free pilgrim noise ! :D

Posted: 21 Mar 2013, 04:18
by NoQ
If you'd be able to effectively put your theory into a generator to automatically produce balanced maps that'd be really great (:

Re: Free pilgrim noise ! :D

Posted: 21 Mar 2013, 21:06
by Originway
Iluvalar wrote:May I suggest to zoom it ?
zoom a screenshot?
that makes everything all blocky

Re: Free pilgrim noise ! :D

Posted: 22 Mar 2013, 06:33
by Iluvalar
Are you interested in a bigger version or not anyway ?

Re: Free pilgrim noise ! :D

Posted: 22 Mar 2013, 08:02
by aubergine
Bigger images would be nice so we can get a better idea of what they look like :)

Re: Free pilgrim noise ! :D

Posted: 22 Mar 2013, 19:05
by Originway
we need a higher resolution version to see what it looks like
what you show is way too small

Re: Free pilgrim noise ! :D

Posted: 23 Mar 2013, 05:13
by Iluvalar
Ok ok. You won. lol.

There is nothing to do with that much accuracy. But here is a sample :

Re: Free pilgrim noise ! :D

Posted: 23 Mar 2013, 05:44
by aubergine
That looks most awesome.

Re: Free pilgrim noise ! :D

Posted: 23 Mar 2013, 06:17
by Originway
this is from a fractal generator?

Re: Free perlin noise ! :D

Posted: 23 Mar 2013, 08:29
by Iluvalar
Oups sorry, my bad. This method is called Perlin noise. Not pilgrim.

http://en.wikipedia.org/wiki/Perlin_noise.

Generated from a pseudo random seed, so I can move around and zoom in and out. To be exact, I generate 8 layers of them. Each having it's own color and I'm sort of mix all them together.

Re: Free perlin noise ! :D

Posted: 23 Mar 2013, 10:22
by raycast
I have actually used perlin noise in the later versions of my map generator.

The problem is that it doesn't take balance into account and cannot easily be modified to do so.

Making it largely interesting for computer graphics, but not so much for actual RTS map generation, IMHO.

I ended up using it mostly - with high frequency noise and some clipping - to control smoothness. I.e. randomly generatre additional ramps across the map after generating cliffs. High frequency perlin noise is a reasonably uniform smooth random:

Image

But as such, it's too smooth to make for interesting maps. The one thing I found that makes maps most interesting from a gameplay perspective is the cliffs layout.

Re: Free perlin noise ! :D

Posted: 24 Mar 2013, 23:35
by RBMW-Collector
Why u working at map generator? Battlefield creation is an art procces! U should put u heart into it, not a noise)

Re: Free perlin noise ! :D

Posted: 25 Mar 2013, 00:10
by Per
The random maps created by Diorama were actually often pretty good for playing on. And they had the novelty factor each time.