Server Support
Posted: 11 Feb 2013, 02:47
Hosting is really junky. I mean we got guys connection from around the world on speeds ranging from dialup to T1. I suggest that some sort of program or software exist that can be put on a dedicated server.
The resources to run a dedicated WZ server are minor, and only require a steady upload speed.
However, this also bring part 2 of my suggestion. Is it possible to change the what WZ handles MP? It seems that players need to send their data to the host, then the host sends it back. If one player is lagging, or slow, the host has to slow down the game to wait for that lagging player to upload his data.
Can we not have it so if a player is lagging, he himself will lag from the server? This whole back and forth thing seems really bad.
I would be willing to purchase/host a dedicated server that runs WZ, provided the server runs a server version that has a built in map rotation, and player ready detection starting.
The resources to run a dedicated WZ server are minor, and only require a steady upload speed.
However, this also bring part 2 of my suggestion. Is it possible to change the what WZ handles MP? It seems that players need to send their data to the host, then the host sends it back. If one player is lagging, or slow, the host has to slow down the game to wait for that lagging player to upload his data.
Can we not have it so if a player is lagging, he himself will lag from the server? This whole back and forth thing seems really bad.
I would be willing to purchase/host a dedicated server that runs WZ, provided the server runs a server version that has a built in map rotation, and player ready detection starting.