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Re: [Campaign 4] Release & Development topic

Posted: 27 Oct 2013, 08:07
by Rman Virgil
Goth Zagog-Thou wrote:Planned for v21.

Tonight I'm pursuing another potentially more useful endeavor -- the port to 3.2 (Master). Buildbot is fixed up (thanks Vexxed!) so I felt the need to abuse the fresh build. :lol2: I'm neck-deep into .ini files getting Contingency (v0.79) + USM + MiniScavs ported over. It's worth it just for the advances in the JS API and the other goodies that have been added recently.

I foresee that work taking all weekend, possibly longer (tuesday). Will update status as I'm able.
This didn't totally register till I started being concerned about v. 3.2 compatibility with what I was doing using these assets against v. 3.1. I was having second thoughts till I vaguely remembered your post about this. Useful endeavor indeed. :D No more second thoughts. :3 Thanks Goth. :good:
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Re: [Campaign 4] Release & Development topic

Posted: 11 Nov 2013, 21:37
by Goth Zagog-Thou
Been a little while, but here's a status update.

I've been working the past several weeks on a nice, organized, compartmentalized and completely human-readable JS-API framework for the cam. This should make it much easier and faster to debug anything that goes awry later on.

The porting process to 3.2 is still ongoing ... which is to say I haven't done it yet. I got started a couple of times only to throw my hands in the air and cry to the gods for mercy. I'll get around to it eventually. My main task is to simply get the cam itself ported to 3.2 first, then worry about the Contingency/USM bits later. That will likely make the progress slower, but it'll be a LOT less headache.

We're on Release-21, for those keeping track. When I make the release, it WILL be on Warzone 3.2. The next step is to fully port the .vlo/.slo over to .js, obeying the new framework.

It'll be ready when it's ready. ;)

Re: [Campaign 4] Release & Development topic

Posted: 20 Dec 2013, 04:04
by montetank
Listening to your music (very good) i still standing here and waiting for some new informations, Goth Zagog-Thou.

Re: [Campaign 4] Release & Development topic

Posted: 24 Mar 2014, 01:36
by Goth Zagog-Thou
Howdy folks, it's been a while. A lot has happened in past six months, and I'll spare everyone the long, protracted story. Instead, I'll get to the meat and bones of what is happening with Cam 4.

As we know, development has been long in the tooth and not really proceeding as quickly as we all had hoped. That's my fault. I got "stuck", to make a long explanation short. I ran out of ideas, patience, and motivation. I'm sure we've all been there. Simple case of burnout.

Sometimes the best and most productive thing is to simply do nothing. Let things "simmer" for a while, like a good stew. That's the case here, I'm happy to say.

The plan going forward is going to be as follows:

- Mission A (Stages 1 and 2) will occur as it has already been designed, with the addition of some tightening up to make things less clunky where "clunky" exists.

- Mission B (Where the Rescue Team comes into the picture) will not simply be handed the "keys to the kingdom". NEXUS and his Enslaved Factions are entrenched, dug in, and ready for the player. You'll need to fight your way there! These stages will be concerned with the journey to Mission A's zone. You won't be going at it alone, as The Coalition (and others) have a bone or three to pick with NEXUS as well.

- Mission C will take place on Mission A's map -- and we're somewhat familiar with that area already.

- Mission D will be the "Final Battle", and what a battle it promises to be.

I'm getting to work, so Release-22 will be along when it's ready for testing. :)

Re: [Campaign 4] Release & Development topic

Posted: 24 Mar 2014, 10:02
by montetank
Nice news, Goth Zagog-Thou :)
Katharina's motto in Pilates is "If a practice does not seem to work immediately, be patient with yourself and take your time.

Regards

Re: [Campaign 4] Release & Development topic

Posted: 24 May 2014, 21:36
by Shozz22
Im italian and i dont understand this discussion very well. This file is campaign 4? If it is where should i copy it??

Re: [Campaign 4] Release & Development topic

Posted: 02 Jun 2014, 18:57
by Goth Zagog-Thou
It's for testing purposes currently and I don't recommend anyone try to use it if you don't know how to use mods for Warzone 2100.

Even as such, in its' current state it's quite unfinished. I want to continue working on it but progress has been extremely slow due to health and real-life concerns. I'll have a new build finished when it's ready.

Re: [Campaign 4] Release & Development topic

Posted: 02 Sep 2014, 02:40
by Goth Zagog-Thou
Hiya folks, checking in. It's been a while, I know. Happy Labor Day to all in the States. :)

I'm ready to discuss the health issues that I've kept to myself. I've been battling colon cancer for the past year and two months. Two surgeries and several rounds of chemotherapy, radiation, and other medications along with numerous changes in lifestyle and other resulting medical conditions have made it an extremely long year indeed. There were a few times that I nearly broke silence and handed the project off to the community because it was looking like I wouldn't survive the whole ordeal. I'm not completely out of the woods just yet, but things look promising and I'm feeling well enough to continue working on the Campaign. In my view, too much progress has been made on Warzone 2100 as a whole to NOT complete it. All of the work done to the graphics engine, the JS API, the internals, etc ... the list goes on.

Yes, the game is 15 years old. That's the whole allure, in my view. It was a superior game then, and it's a superior game now. In fact, it's BETTER than most. That's why it is worth continuing to develop for. :)

Anywho. Expect a point release soon, fixing some bugs in Release-21. That will make the next one Release-22.

Re: [Campaign 4] Release & Development topic

Posted: 02 Sep 2014, 04:42
by vexed
Wow Goth Zagog-Thou, very sorry to hear of your health issues, and I hope for the best for you and your family.

Re: [Campaign 4] Release & Development topic

Posted: 02 Sep 2014, 05:09
by Black Project
Goth Zagog-Thou wrote: I'm ready to discuss the health issues that I've kept to myself. I've been battling colon cancer for the past year and two months. Two surgeries and several rounds of chemotherapy, radiation, and other medications along with numerous changes in lifestyle and other resulting medical conditions have made it an extremely long year indeed. There were a few times that I nearly broke silence and handed the project off to the community because it was looking like I wouldn't survive the whole ordeal. I'm not completely out of the woods just yet, but things look promising and I'm feeling well enough to continue working on the Campaign. In my view, too much progress has been made on Warzone 2100 as a whole to NOT complete it. All of the work done to the graphics engine, the JS API, the internals, etc ... the list goes on.
Cancer without a shed of doubt is really one evil-SOB.

Best of luck on your battle against this vile disease.

Re: [Campaign 4] Release & Development topic

Posted: 02 Sep 2014, 12:19
by Rman Virgil
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Can empathize. While officially out of the woods for some time now, I consider the "woods" an ever present uncertainty and the norm. But I do take pro-active measures and have found the work of Dr. Joe Dispenza of real value in practice.

* EDIT: Link to Dr. Joe Dispenza's work ...and a wee apt culling in retrospect.
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Re: [Campaign 4] Release & Development topic

Posted: 02 Sep 2014, 16:10
by Goth Zagog-Thou
Thanks for the encouragement everyone. The "woods" seem to be the new normal for me as well, now. Long as there's a path to walk in, right? At least there's wildflowers and critters to look at! :D

I did some more playthrough and reading of logs, and it appears that most of the assertions that appear are the result of the game attempting to assign a color to a non-existent team. Strange error indeed and it's one that I've likely complained about before.

I still need to port the codebase over to the 3.2 branch of Warzone, if that's still a viable branch. I'll do some checking. As of right now, things are still on 3.1.1.

Re: [Campaign 4] Release & Development topic

Posted: 02 Sep 2014, 20:28
by Rman Virgil
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I did some more playthrough and reading of logs, and it appears that most of the assertions that appear are the result of the game attempting to assign a color to a non-existent team. Strange error indeed and it's one that I've likely complained about before.
Narry a clue about this or the manifest fracked-up rest. Befuddled, yet it is what it is, pattern enough to forswear any rerun opportunities. :3

EDIT: Apropos culling in retrospect.
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Re: [Campaign 4] Release & Development topic

Posted: 02 Sep 2014, 21:41
by Jorzi
My best wishes too, glad to have you back, I was wondering about the silence in this thread for a while, but now we know.
Keep up the fight :)

Re: [Campaign 4] Release & Development topic

Posted: 03 Sep 2014, 03:33
by Goth Zagog-Thou
Thanks Jorzi. :) The fight will indeed continue, in this quantum reality or one of the myriad others. And yes, I subscribe to Everett's "Many Worlds" theory. (For those unfamiliar, I'll direct you to Imagining 10 Dimensions in Two Minutes for a brief introduction on how that works). How goes the modelling project?

More planning on my end today -- I've become a bit OCD regarding my housecleaning habits (a necessity when one has essentially had their immune system destroyed via chemotherapy ...) so I will get back to coding again tomorrow sometime.