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MP replace with AI when player quits.
Re: MP replace with AI when player quits.
Gentlemen I have just imagined two players have quit on this map
Well I assume it really would be hell then
Especially with the Scavenger mod and so on
viewtopic.php?p=67338#p67338
viewtopic.php?p=67338#p67338
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
Re: MP replace with AI when player quits.
I would think that if you are having a good evenly matched game with good players, replacing with a scav base or easy AI wouldn't be much better than not replacing at all.Verin wrote:I still support replacing them with a scav base. Or an easy Ai.
Moving back instead of forward
Seems to me absurd
~
Metallica - Eye of the beholder
Seems to me absurd
~
Metallica - Eye of the beholder
Re: MP replace with AI when player quits.
In fact, if you are not having a good evenly matched game, throwing away your teammate and taking his oil often makes your team much stronger

Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: MP replace with AI when player quits.
I guess, if the player can manage it. Having less minds working towards one goal does better off really. Its easier to organize in your head, then among other players.NoQ wrote:In fact, if you are not having a good evenly matched game, throwing away your teammate and taking his oil often makes your team much stronger![]()
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My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.


