Trying explain...
In Short: Each burning unit gets additional 15 damage for 10 seconds when left inflamed area.
For Example
Flamer have 28 incendiary (periodical) damage for 5 seconds. That means flamer makes ground burning for 5 seconds.
All enemy units on burning ground get 28 damage per second.
When enemy unit leave burning ground it is still burning and this time unit burn constantly 10 seconds and get 15 damage each second.
Burning have 2 stages:
1) Unit is burning while staying of burning ground (get documented incendiary damage per second)
2) Unit is burning after it left burning ground (get hardcoded 15 damage per second for hardcoded 10 seconds)
NoQ wrote:Type 1 is what happen on initial hit.
Type 2 is what happens when the unit is on fire, (called burned damage, aka 'when it burns').
There is one more Type of damage (lets call it Type3)
Type 2 is applicable only when droid is staying in inflamed area.
Droid gets Type3 damage only if this droid was in inflamed area and left this area.
Damage Type3 "additional hardcoded incendiary damage".
NoQ wrote:What we're trying to say is that it's sorta Y+15.
It is Y per sec for N seconds and additional 15 per sec for 10 seconds
vexed wrote:
At the start of T1 games, flamers are too strong because of the Y damage per sec, if the unit catches on fire.
In later stages of the game, when players have better thermal armor, then the extra burn damage caused by Y isn't as great, because of said thermal armor.
See.
Flamer has 49 burn damage per second. Viper body have 4 thermal armour.
So enemy unit gets 44 damage per second when it is staying on burning ground.
When you see attacking flamers you always try to flee from them.
Enemy units not stay on burning ground when flamers attack them. Enemy unit trying to run away.
Consider average time of burning as 3 seconds - time when unit trying to flee from burning.
Result: 3 seconds of burning plus 10 seconds of hardcoded burning.
Type2 damage: (49-4)*3 = 132 damage
Type3 damage: (15-4)*10 damage = 110 damage
See hardcoded damage in that case is over 45% of total damage done by burning.
NoQ: i asked you to describe your test with zero burn_damage because it can give different results.
Another example:
Inferno against Scorpion body (flamer damage lvl-4, thermal armor lvl-2)
Type2 damage: (80-19)*3 = 183
Type3 damage: (15/3)*10 damage = 50 damage (use minimum 33% of damage)
Part of hardcoded damage in this case is minimized.