Re: Balance 3.1. Is possibly to fix before 3.2?
Posted: 24 Aug 2013, 05:02
Just how are you 'fixing' it though ?
Is this all stat tweaks, code tweaks, or what ?
How did you come up with said fixes ?
And if this is code changes, then there are more questions about what is going on...
Raycast #3748 did up some patches, and yet, look how that ended up.
Heck, nobody commented on #3989 either.
If unit A attacks unit B, should the same outcome happen every time (assuming same weapons/bodies/buffs..and so on) ?
How do different tech levels play into all this, is it "balanced" on T2 & T3 as well ?
How can you get valid information if nobody is keeping track of said information--do we just want to go by 'looks right', or do we want to have everything mathematically correct ? Keep in mind that this isn't a lab, so, as in real life, things can miss for a variety of reasons. I really dislike the use of magic variables being used here for balance purposes.
Do we fix the code first, then fix the balance after all the code has been fixed or what ?
Can you explain why in the balance polls we had that most people think that balance is 'good enough' ?
Does that mean, we shouldn't touch anything ? No.
What does it mean ?
Could it mean, that people want a fun game, and don't really care that much, as long as things seem logical in progression ? Even if it is pointed out to them by "pros" that X is wrong, it don't really seem to matter that much, since, as I said, they just want a fun game.
Anyway, once all these questions can be answered, and once we know what kind of 'fix' this is (stats or code or both) then, we can go from there.
Is this all stat tweaks, code tweaks, or what ?
How did you come up with said fixes ?
And if this is code changes, then there are more questions about what is going on...
Raycast #3748 did up some patches, and yet, look how that ended up.
Heck, nobody commented on #3989 either.
If unit A attacks unit B, should the same outcome happen every time (assuming same weapons/bodies/buffs..and so on) ?
How do different tech levels play into all this, is it "balanced" on T2 & T3 as well ?
How can you get valid information if nobody is keeping track of said information--do we just want to go by 'looks right', or do we want to have everything mathematically correct ? Keep in mind that this isn't a lab, so, as in real life, things can miss for a variety of reasons. I really dislike the use of magic variables being used here for balance purposes.
Do we fix the code first, then fix the balance after all the code has been fixed or what ?
Can you explain why in the balance polls we had that most people think that balance is 'good enough' ?
Does that mean, we shouldn't touch anything ? No.
What does it mean ?
Could it mean, that people want a fun game, and don't really care that much, as long as things seem logical in progression ? Even if it is pointed out to them by "pros" that X is wrong, it don't really seem to matter that much, since, as I said, they just want a fun game.
Anyway, once all these questions can be answered, and once we know what kind of 'fix' this is (stats or code or both) then, we can go from there.