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Hi-Res textures for Warzone 2100
Posted: 25 Oct 2007, 14:44
by OldsShoolWZPlayer
Game is still great, but high resolution textures at least for terrain would make it loob even better dont you think?
Someone managed to find out if its possible to update em somehow?
Re: Hi-Res textures for Warzone 2100
Posted: 25 Oct 2007, 22:33
by kage
only if mixed with high quality low res textures for use in mipmapping... otherwise, the high-res textures being programmatically scaled down by any means for rendering at a distance would look even worse.
Re: Hi-Res textures for Warzone 2100
Posted: 26 Oct 2007, 12:10
by OldsShoolWZPlayer
Okay, but can someone figure how to do it? I can try and make textures if needed.
Re: Hi-Res textures for Warzone 2100
Posted: 26 Oct 2007, 20:03
by kage
the rotationally seamless tile that lav hosts does have one issue: it does degrade the quality of the texture considerably -- especially for high-res textures, if you can figure out how to design a rotationally seamless tile (as opposed to making a normal texture rotationally seamless), then it has the potential to actually look good.
once again, one thing that's important to remember: for a tile to be completely seamless in warzone, it must also be able to flip along either axis seamlessly in addition to being rotationally seamless. i designed one set of fully seamless (in every way) tiles, as a demonstration (not intended for gameplay use), in which i started out with marked pixels on each side at regular symmetric intervals, after which i contoured between those pixels in a non-symmetrical way. however, since i can't think of any way that technique could be used to create realistic looking textures, i don't see much point in writing a tutorial explaining the technique.