LAN games no longer working in 3.1?
Posted: 30 Jan 2013, 20:32
I just wanted to play 3.1 for the first time in a LAN with friends. I remember, that a year ago that worked with then-current versions.
Now, the moment I click on "Start hosting game" warzone2100 becomes very unresponsive. It takes about a minute to react to any click, which e.g. makes changing the flag or putting a bot in a slot a real pain.
Also, often players could not join the hosted game. On the host's side they appeared briefly in the list, but on the joining player's side nothing happened after clicking on the game they wanted to join.
I also get the usual messages on the console:
We've tried various combinations of four computers, and had problems with all of them. These were all Debian or Ubuntu systems.
I just wanted to play with other people on the same LAN. There is a firewall between the LAN and the internet that blocks some ports, but that shouldn't prevent me from playing, and didn't in the past.
Philipp
P.S.: This bug report seems to be about a similar issue: http://developer.wz2100.net/ticket/3347
Now, the moment I click on "Start hosting game" warzone2100 becomes very unresponsive. It takes about a minute to react to any click, which e.g. makes changing the flag or putting a bot in a slot a real pain.
Also, often players could not join the hosted game. On the host's side they appeared briefly in the list, but on the joining player's side nothing happened after clicking on the game they wanted to join.
I also get the usual messages on the console:
Code: Select all
info |06:17:43: [realmain:1133] Using /home/philipp/.warzone2100-3.1/logs/WZlog-0130_181743.txt debug file
info |06:17:47: [loadMapPreview:456] Loading map preview: "Sk-Rush" builtin t2
error |06:17:57: [readLobbyResponse:2072] Error while connecting to the lobby server: Die Wartezeit für die Verbindung ist abgelaufen
Make sure port 2100 can receive incoming connections.
info |06:17:57: [loadMapPreview:456] Loading map preview: "Sk-Rush" builtin t2
error |06:18:00: [readLobbyResponse:2072] Error while connecting to the lobby server: Die Wartezeit für die Verbindung ist abgelaufen
Make sure port 2100 can receive incoming connections.
last message repeated 2 times
last message repeated 1 times (total 3 repeats)
info |06:18:07: [loadMapPreview:456] Loading map preview: "Sk-Rush" builtin t2
philipp@phoinikas:~/warzone2100-3.1.0/src$ ./warzone2100
info |06:19:30: [realmain:1133] Using /home/philipp/.warzone2100-3.1/logs/WZlog-0130_181930.txt debug file
info |06:19:33: [loadMapPreview:456] Loading map preview: "Sk-Rush" builtin t2
I just wanted to play with other people on the same LAN. There is a firewall between the LAN and the internet that blocks some ports, but that shouldn't prevent me from playing, and didn't in the past.
Philipp
P.S.: This bug report seems to be about a similar issue: http://developer.wz2100.net/ticket/3347