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GrimMoroe wrote:
Oh my, now I have set a standard that I can not possibly continue to live up to.
Maybe I could just mark this one up as luck?
* Hehe... I meant in comparison to the Pumpkin GFX. (Play with your GFX & going back to the originals - nah !)
* Carpe diem creates it's own luck, I believe. (Or as in my experience you have to be willing to do what may be so-so (if not crap) 90% of the time to get to that 10% pure gold. I think it was Thomas Alva Edison who said genius is 90% perspiration & 10% inspiration. Then there's Sturgeon's Law: 90% of ANYTHING IS crap.)
aha, so you did try out the negative y-coord hack structure thing =)
i think it's a good model, but that the exhaust shafts (smoke stacks, or whatever you want to call them) would benefit from having the interior of the shaft partially rendered -- as in using inner polys instead of just a black cap.
also, how are you going to change the texturing of player buildings, or the texturing of destroyable non-player buildings (probably considered features by the engine) to distinguish them, if at all?
I agree with terminator on the oil derrick.
I was just thinking the oil derrick shouldn't be left out =)
An unmoveable derrick is nice but then it needs at least some effect like smoke or lights.
I don't think the derrick sound should be cutted out, but replaced by something less annoying.
Once again, I have to agree with Terminator on this one.
He marks a good point, the game has cyborgs, synaptics link technology and a lot more but still is using old derricks.
No wonder they have trouble getting resources for the tech =)
Also, since warzone is high tech future, I believe it gives GrimMoroe more freedom to bring up new GFX and use more of his imagination instead of being restricted to imitating warzone GFX or real life stuff.