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truck or combat engineer
Posted: 15 Jan 2013, 22:18
by Virus- A
Hi all, I have a slight doubt,
going to look silly question but is still a doubt,
Who builds faster, the truck or combat engineer?
Sorry my bad English
Re: truck or combat engineer
Posted: 15 Jan 2013, 22:26
by Jorzi
In my experience, combat engineers build slightly slower than trucks. However, they aren't as large as trucks, and therefore you can easily have up to 6-8 of them building the same thing without blocking each other.
Re: truck or combat engineer
Posted: 16 Jan 2013, 02:40
by aubergine
There are other factors to consider too...
* hover trucks get to build site much faster (and can go over water)
* you can upgrade armours of trucks much more than engineers
* in mid-late game, cyborgs are easily destroyed with an arty hit, whereas a truck might survive.
I tend to find trucks easier to work with - they are bigger so you can spot them easier. But as Jorzi points out, they do take up a lot of room around a construction site and often you'll have one or more of them "morris dancing" instead of building, although I think Per fixed such issues recently in Warzone 3.2 branch...
Re: truck or combat engineer
Posted: 16 Jan 2013, 10:13
by Emdek
aubergine wrote:* hover trucks get to build site much faster (and can go over water)
Me want hover based transporter for cyborgs.
And yeah, surely trucks are easier to manage, when I've first time tried cyborg engineers then I had issues with distinguishing them from other cyborgs.

Re: truck or combat engineer
Posted: 16 Jan 2013, 10:15
by Jorzi
@Emdek: Or maybe just a land transporter with artillery protection?
Re: truck or combat engineer
Posted: 16 Jan 2013, 10:26
by Emdek
Jorzi, yes, but hover would give cyborgs bigger advantage, since they used to die so easily that I've avoided use of them.

Also, I guess that we don't have such unit yet, in core game?
Re: truck or combat engineer
Posted: 16 Jan 2013, 10:46
by aubergine
Getting Jump propulsion cyborgs would certainly make them a heck of a lot more useful, even as a meat shield for VTOLs heh.
The biggest problem with cyborgs min-late game is that arty blows them to smithereens. All they need to do is get airbourne and they'll be far more useful for a lot longer.
Re: truck or combat engineer
Posted: 16 Jan 2013, 10:50
by Emdek
aubergine, maybe cyborgs parachuting from VTOLs?

Someone proposed in the past to change VOTLs (or maybe all units? don't remember) so those would be piloted by cyborgs and such pilot could escape when VTOL is shot down.

Re: truck or combat engineer
Posted: 16 Jan 2013, 10:52
by aubergine
Ahaha! I love that idea!
As cyborgs eventually reach the point where the human operator is in a suspension tank back at base, I imagine VTOLs are remote controlled like supercyborgs are.
Re: truck or combat engineer
Posted: 16 Jan 2013, 11:38
by Rman Virgil
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The only reason Jump Borgs are not canonical to v.1.10 was simply because Pumpkin thought their movement looked silly...and that later is a direct quote.
Implemented, i can tell you, they are a monstrous force to rechone with and quite fun.
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Re: truck or combat engineer
Posted: 16 Jan 2013, 12:11
by aubergine
I think flying stuff would benefit from some easing functions to create more natural-looking movements. I did some research in to such things as part of my feature request for Camera functions.
http://hosted.zeh.com.br/mctween/animationtypes.html
Re: truck or combat engineer
Posted: 16 Jan 2013, 13:10
by Rman Virgil
aubergine wrote:I think flying stuff would benefit from some easing functions to create more natural-looking movements. I did some research in to such things as part of my feature request for Camera functions.
http://hosted.zeh.com.br/mctween/animationtypes.html
That sure looks to be a solution. Would make Pumpkin happy. Afterall, WZ gameplay was designed with them implemented.
Probably a number of MPers won't want them implimented. They will change how to play. But, imho, they should not be considered the burning bush in Jump Borgs being re-introduced. 'Course they could be on the Limits UI and turned off like many do now for vtols.
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Re: truck or combat engineer
Posted: 16 Jan 2013, 13:32
by Emdek
aubergine, or going directly to use some external physics library (which could have
some other uses too).

Re: truck or combat engineer
Posted: 17 Jan 2013, 04:52
by Virus- A
Being, for his theories and comments to what I have understood the combat engineer is superior to the truck?

Re: truck or combat engineer
Posted: 17 Jan 2013, 05:05
by Rman Virgil
Virus- A wrote:Being, for his theories and comments to what I have understood the combat engineer is superior to the truck?

In a number of instances, yes. At least I find them so, esp within tight quarters. However, as mentioned, if you are traveling over land, they are slower and thus more vulnerable than hover builders.
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