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Help needed - map editor (Qt based)

Posted: 14 Jan 2013, 18:55
by Emdek
For those who don't already know, there is Qt based map editor in the works (since 2010) and it needs some new developers to help with it's progress.

Current state:
  • loads maps that use current format;
  • renders loaded maps in 2D view (remember to set data path first);
  • non functional 3D view (currently broken, disabled and marked for removal / replacing)
  • basic infrastructure for UI, settings etc.
What is needed:
  • feedback on workflow (this won't be clone of the another editor);
  • actual help with coding, especially with 3D view (planned to be replaced by QGLViewer, already used by WMIT or something different),
  • there is also (a bit outdated) TODO file.
Why we need this editor:
  • almost all other WZ related tools with GUI already are Qt based (game itself requires it anyway), it would be nice to have all tools with minimal external dependencies;
  • Qt with C++ guarantees more readable code, which is easier to maintain;
  • we already have some developers that are familiar with Qt;
  • Qt is simply best solution :twisted: (well, at least one of the best).
All help and feedback are welcomed.

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