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Terrain
Posted: 12 Dec 2012, 21:14
by atrain99
First of all, I love Warzone. Best RTS I've ever played, and the timer is a major factor in that. I have only one complaint:
Where's the impossible terrain?
In alpha 2, there's some, but the only really impossible-to-pass terrain is the water in the final Alpha stage.
Don't know if this belongs in suggestions, but can water obstacles show up earlier, and hover enemies a bit later? The hover tech can stay where it is.
And on a side note: Can VTOLs be loaded into transports?
Re: Terrain
Posted: 12 Dec 2012, 21:49
by aubergine
VTOLs can be loaded in to transports (the big transports, not the smaller cyborg transports).
Re: Terrain
Posted: 13 Dec 2012, 02:59
by atrain99
aubergine wrote:VTOLs can be loaded in to transports (the big transports, not the smaller cyborg transports).
Cool. Didn't know if I had to research something to get that.
Re: Terrain
Posted: 13 Dec 2012, 03:25
by Lord Apocalypse
Well THAT I didn't know.. kinda odd though that you can load a VTOL in a transport.
Re: Terrain
Posted: 13 Dec 2012, 03:27
by atrain99
Well, they're kind of like hovercrafts, but they hover higher. Makes sense now.
Re: Terrain
Posted: 13 Dec 2012, 04:16
by aubergine
I've been putting VTOLs in transports since the end of Beta campaign. In normal skirmish/mp I doubt there would be much benefit to putting VTOLs in a transport (although it can be done) - specifically if transport gets shot down you lose the cargo. But in campaign missions, it was useful getting some VTOLs sent to the away missions.
There are apparently limits on number of units in a transport based on body sizes:
https://warzone.atlassian.net/wiki/disp ... RANSPORTER (I'm still in the process of refreshing that part of the documentation so pls excuse grim article design)