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setTimer & queue -- in game or RL milliseconds?
Posted: 22 Nov 2012, 08:38
by aubergine
The time passed in to setTimer() and queue() -- is it in game milliseconds or real-life milliseconds?
Re: setTimer & queue -- in game or RL milliseconds?
Posted: 22 Nov 2012, 09:02
by Per
Game time
Re: setTimer & queue -- in game or RL milliseconds?
Posted: 22 Nov 2012, 11:50
by aubergine
phew! that is good

if it was RL time I would have to ditch a herd of code I've just written.