No, zydonk, it's not burying head in sand. The reason I facepalmed was because....zydonk wrote:Is like burying your head in the sand?
You're ranting (or at least that's how it comes across in all your posts for the last several months) about how much better 2.3.9 is compared to 3.1. Over and over and over again, in countless topics you have complained about 3.1 and told the world we should all go back to 2.3.9.
Well, 2.3.9 is still available and the source code is there for anyone who wants to maintain the 2.x branch. So if you love it so much, go do just that or find someone who will.
From what I understand, and I've spent a fair bit of time looking at warzone versions whilst doing documentation on my wiki, the 3.x branch is already going some 2+ years, maybe even as long as 3 years at this point. It's an attempt to clean up large chunks of WZ code and make it easier to maintain and extend, not to mention tackling lots and lots of other long term issues with the old code.
In any modernisation process like that, as any developer that's worked on a large legacy project will know, it's a non-trivial task and some stuff will obviously be better than before, and some stuff will be worse. The developers working on it will know all too well what is worse, especially with you constantly ranting in the forums about how you hate 3.1. But certain things take time to ferment to get their full flavour back.
Yes, there are problems with pathfinding. Yes, there are problems with targeting. Yes, there are heated discussions over balance. We all know this, because we all play the game. Constantly nagging about how bad it is isn't going to somehow magically make the problems go away any faster.
I dare say that some of the balance issues are caused by bugfixes! Certain strategies were not possible before due to broken code, but as that code gets fixed the *existing* strategies start to get used for the first time and long-term players find their tried and tested approach no longer working. I remember when setting VTOLs to circle was practically pointless, heck, they wouldn't even repair properly on their rearming pads. But once those bugs got fixed, VTOLs suddenly got a whole lot more effective (for me at least). Each time a bug is fixed, people will start taking advantage of the now-working feature that they couldn't reliably use before. Also, solutions are the main cause of problems - so when a bug is fixed, it can break stuff elsewhere. But as the developers have shown, they are in this for the long run and it's a fairly safe bet that those issues will get resolved.
In fact, wz2100.net is the only long-term active project maintaining WZ. Other projects have come and gone over years - and it's been lots of years now hasn't it? Pumpkin maintained WZ for maybe 3 years (two before release, 1 after)? NEWST / Pumpkin-2 lasted about a year or two if the releases they made are anything to go by?
If I understand correctly, the current team have been maintaining WZ since 2006, longer than any other WZ project or team ever. They've pushed out in the region of 100 releases (incl. betas/rc's, excl. masters/snapshots) in that time, taking WZ from 2.03 in 2006 to 3.1 rc3 just a few days ago. They have been doing it long enough to know where the roadblocks to continued development are (I'm not part of that team, so I ask them to please correct me if I'm wrong). A 1-2 year rough patch to achieve some major structural changes is a small price to play in a codebase that is now well over 13 years old, especially if it ensures that the project will continue to be maintained in the future.
I facepalmed because you seem to be short sighted and can't see the longer term vision that is being worked on. Instead you focus on all the negatives and cast blame on the devs as if they are somehow volunteering their free time to focus on making your life worse. And your constant nagging, spammed in to countless unsuspecting topics throughout these forums, is just plain annoying.
If you have gripes about where 3.1 is headed, compile a list and make a new topic, don't hijack dozens of other peoples topics. And don't simply suggest "go back to how it worked in 2.3.9" because that is completely ignoring why the changes were made in the first place. There's very good reasons why developers spend countless hours refactoring code, despite the pain that often causes them, and it's to break through some architectural barrier that prevents a project from moving forward. So when someone comes along and suggests the project go back to where it was, as if that will somehow help it move forward, they are quite simply barking up the wrong tree.
If you spot an issue in a new release, why not screen record a game showing the problem and upload it to youtube. Like the targeting issue you mentioned where defences near enemy troops weren't firing thus allowing the enemy to easily destroy them, and upload a savegame to the forums or a bug ticket along with a link to that video. Then the developer can see the problem in action (from the video) and use the savegame to recreate that problem in a dev environment where they can see what's going on inside the code and thus work out why it's happening. At least then you'd be doing something constructive: providing visual evidence that clearly illustrates the problem and data that helps a developer recreate the problem so they can investigate what's causing it. Can you not see how that would be more helpful and progressive than simply saying stuff that amounts to "make it work like it did in 2.3.9"?
If WZ was still a commercial project and these issues were happening and not getting fixed quickly, your current "nagging" approach might be justified (but still damn annoying and non-constructive!), because there'd be a team of 20+ people spending 8-16 hours a day, 5-6 days a week on it. But the current dev team is much smaller, and doing what they can in their free time, without getting paid for it, without being able to hire consultants to fill knowledge gaps, etc., and having someone just constantly nagging and saying they are terrible and should go back to 2.3.9 is 100% non-helpful.
Either get constructive (provide videos, savegames, and stop saying "go back to 2.3.9") or go make your own fork of WZ and maintain it for the next decade if you think it's so easy.





