Models by Jorzi (AR)
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i-NoD
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Re: Models by Jorzi (AR)
Could be solved with doubled polygons with different facing and tiny displacements in such places, now that vertex are floating points.
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Jorzi
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Re: Models by Jorzi (AR)
Adding them would be a non-issue, but when I made it I left them out on purpose not to clutter it up too much...
Do you guys think I should add them?
Do you guys think I should add them?


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Berg
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Re: Models by Jorzi (AR)
Making a model with holes in it should show true what should be behind the hole so if you should see the back of a wall add it I made a transport with a cockpit interior
Your doing nice work add the detail
Your doing nice work add the detail
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macuser
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Re: Models by Jorzi (AR)
IMHO, such a thing is a small hole in the structure. One would have to be zoomed in 100% and actually looking for it to notice. if it would take time and slow the game down, IMHO don't add it. But still, its up to you.
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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CyclonatorZ
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Re: Models by Jorzi (AR)
All I know is, the old version of the model had visible interior textures, so if you want to stay as close to the original as possible, then I say add them to the new one, Jorzi. Otherwise, it's not a big deal - I was just curious about it, is all. 
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Jorzi
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Re: Models by Jorzi (AR)
Ok, well, I realized yesterday when I experimented with these things, that adding a correctly-shaded interior wasn't as trivial as I thought. Part of the problem is the object-space normal mapping I am using. I'll experiment a bit with some different solutions (making it perfectly correct would require more texture space, though) and see if I can get something that looks decent without too much work.


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Jorzi
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Re: Models by Jorzi (AR)
Added the scavenger hut to my mod. I'm pretty satisfied with the metallic shading on the roof.
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i-NoD
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Re: Models by Jorzi (AR)
You guys do have some secret storage for all this crazy stuff, right?Jorzi wrote:Added the scavenger hut to my mod. I'm pretty satisfied with the metallic shading on the roof.
Can I get a copy of high-poly model/textures for this hut for my evil experiments?
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CyclonatorZ
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Re: Models by Jorzi (AR)
Amazing as usual, Jorzi. When do you think the next Art Revolution release will come out? 
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Jorzi
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Re: Models by Jorzi (AR)
@I-NoD: Pm me and I can send you the hipoly .blend with textures & stuff
@Cyclonatorz: Not sure, but I'm thinking of getting the halftracks done first. Meanwhile, you can get the latest stuff from our svn
@Cyclonatorz: Not sure, but I'm thinking of getting the halftracks done first. Meanwhile, you can get the latest stuff from our svn


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CyclonatorZ
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Re: Models by Jorzi (AR)
Yeah, about that.... after looking up what "svn" meant, discovering the whole manual compiling process, following the compile guide on the Warzone wiki as best as I could, and then trying to combine those instructions with a git download, I still have no idea how to get this whole thing working. Of course, the instructions have a big "way out of date" note at the top, so perhaps this isn't entirely my fault. My only question now is: is there anyone on this forum who can either point me to an up-to-date installation guide or is willing to walk me through this?Jorzi wrote:@Cyclonatorz: Not sure, but I'm thinking of getting the halftracks done first. Meanwhile, you can get the latest stuff from our svn
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i-NoD
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Re: Models by Jorzi (AR)
Umm.. installation guide for what exactly? A bit more details please, so I could try and help you.CyclonatorZ wrote:My only question now is: is there anyone on this forum who can either point me to an up-to-date installation guide or is willing to walk me through this?
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CyclonatorZ
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Re: Models by Jorzi (AR)
For how to download, compile, and run the latest Art Revolution build: http://artrev2100.svn.sourceforge.net/. I've already tried various things, but the warzone comiple guide is so out of date and I have so little knowledge about svn compiling (read: nada), that I don't know if I'm actually doing anything right.i-NoD wrote:Umm.. installation guide for what exactly? A bit more details please, so I could try and help you.CyclonatorZ wrote:My only question now is: is there anyone on this forum who can either point me to an up-to-date installation guide or is willing to walk me through this?
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cybersphinx
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Re: Models by Jorzi (AR)
What is out of date? The artrev repo looks like it needs to be assembled into a mod, our compile guide won't help you there.CyclonatorZ wrote:but the warzone comiple guide is so out of date
We want information... information... information.
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i-NoD
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Re: Models by Jorzi (AR)
Lets start with small steps..CyclonatorZ wrote:For how to download, compile, and run the latest Art Revolution build: http://artrev2100.svn.sourceforge.net/.
You can download ArtRev mod milestone build here .
With milestone build you could install latest wz master build from our frontpage and run exe with --mod=<mod file name> (maybe I'm not right on this detail, read manual for wz).
Btw, you could download entire latest repo in one tarball (use 7zip to open for example) from here http://artrev2100.svn.sourceforge.net/v ... /?view=tar, if you are packing it by yourself. Not recommended.