Probably because it's on a texture page, and surrounded by black, which bleeds into the border because of texture filtering. We had that problem with the terrain tiles in... ehm... earlier 2.x versions.Jorzi wrote:Ah yes, the oil resource is a prime example of alpha artifacts. The dotted black line is the actual border of the polygon, although I'm not sure why it shows up.
Models by Jorzi (AR)
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cybersphinx
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Re: Models by Jorzi (AR)
We want information... information... information.
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Jorzi
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Re: Models by Jorzi (AR)
I'll check the bleeding 
Edit: By the way, was there a flag for enabling partial transparency?
Edit2: Fixed
Edit: By the way, was there a flag for enabling partial transparency?
Edit2: Fixed
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MaNGusT
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Re: Models by Jorzi (AR)
can you make the ground around the oil to doesn't shine and has partial transparency?
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Jorzi
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Re: Models by Jorzi (AR)
I haven't had the time to write the code yet, but I'm planning to use the normalmap alpha channel as specmap in the shader. That way, models without a specmap will still use the diffuse map, while normalmapped models will take the color from the diffuse and intensity from the spec.
About partial transparency: Anyone know how to enable it?
About partial transparency: Anyone know how to enable it?


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Jorzi
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Re: Models by Jorzi (AR)
ARGH!!!!1!
I just realized that gimp automatically sets rgb to black for all pixels whose alpha value is zero. Which means that the black artifacts around the oil resource have reappeared, and my normalmaps need to be replaced with backups (not that hard but I have to rename them back)
I just realized that gimp automatically sets rgb to black for all pixels whose alpha value is zero. Which means that the black artifacts around the oil resource have reappeared, and my normalmaps need to be replaced with backups (not that hard but I have to rename them back)


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Boris
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Re: Models by Jorzi (AR)
you can fix that with photoshop cs5..its best solution..
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Jorzi
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Re: Models by Jorzi (AR)
Photoshop cs5 is excellent, no doubt, but it's not cheap, unless you pirate it (who would ever do such a terrible thing?)


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MaNGusT
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Slye_Fox
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Re: Models by Jorzi (AR)
I prefer Photoshop 7
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NoQ
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Re: Models by Jorzi (AR)
I think it's adjustable ... are we talking about png import?I just realized that gimp automatically sets rgb to black for all pixels whose alpha value is zero
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Jorzi
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Re: Models by Jorzi (AR)
Unfortunately, we're talking about png export, or even just internal operations like applying a mask :/
Although for using alpha channel as specmap, a simple workaround would be to brighten the specmap by one step before applying it as alpha.
Although for using alpha channel as specmap, a simple workaround would be to brighten the specmap by one step before applying it as alpha.


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NoQ
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Re: Models by Jorzi (AR)
Yeah sorry i mean export. That's the export dialog on the picture 
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Jorzi
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Re: Models by Jorzi (AR)
Ah, in that case, thanks a lot, will make sure to check that box next time 


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IgorBrehm
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Re: Models by Jorzi (AR)
So,I am curious,did you ended all the models for the campaign alfa?
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Jorzi
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Re: Models by Jorzi (AR)
Not yet, still some propulsions left, as well as a few turrets.
Detailed list here
http://artrev2100.sourceforge.net/forum ... p?f=4&t=35
Detailed list here


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