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Another major change I'm experimenting with here in
Aqua Co-op SE is yet something else I'm lifting from my work on the
"WS 2113" Map-Mod.
If you have followed my postings over that last 4-5 years you will note a major thread that revolves around bringing
UAV Intel Tech into WZ GPMs.
My reasoning from the get go was simply that it's absence in the WZ game world was a major over sight and could in no way be explained away or justified as anything but a flaw in design.
Since those years past when it was first raised in the context of WZ, RL Military UAV Intel Recon strat-tacs has certainly proven the soundness of this and not only that but recent RTS games have also successfully incorporated this tech in their GPMs.
Now the work I did originally in
"WS 2113" Map-Mod in this area completely subverted
FoW (Fog of War).
My approach in this project is more measured, more incremental, and I think more elegant.
The reasoning is straight forward.
I'm one of those map makers who no longer builds advanced bases. I used to back in the day but not here and I have my reasons which could change for future projects.
But for this project the start bases are minimalist - an HQ and 2 Trucks with what I have chosen as the most optimal number of start base Oil Resources for what I'm designing over-all.
Here is where the logic comes in and dovetails with the
UAV Intel Tech & the measured subversion of standard FoW.
An HQ & 2 Trucks..... how so ? Were they "magically teleported" before start of game to the opening location ?
I posit NOT. I posit, essentially,
Airlift.
Perfectly logical. However, that may NOT be enough to make it a viable change in GPMs.
Still experimenting with it and am not yet sure I will include it in the final release.
It's a very, very, simple change introduction that anyone can do and I'm sure I don't have to spell it out.
That said, for all its logic and simplicity it has much in common with a specific concept in the science of emergence - chaos known as the
"Butterfly Effect".
The Butterfly Effect here totally revolves around the measured subverting of FoW from the get-go.
My gut tells me it can be viable and that the current FoW implementation falls under the heading of a down and dirty design implementation that unduly dumbs-down the GPMs.
I could certainly be mistaken in all this. Time and experimentation will tell whether I go forward and make this component a part of the final release.
- RV

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