New feature: Gates

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XANAX
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Re: New feature: Gates

Post by XANAX »

Olrox wrote:I'll make the gate wall, you can redo it if you like, yes.
I can also help with texturizing If you want, but I would need the texture map layout.
I think .3ds is fine?
I'm going to use textures for this jammer made by cathuria » 12 Nov 2007, 14:37
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viewtopic.php?f=6&t=1104&hilit=radar
winsrp
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Re: New feature: Gates

Post by winsrp »

yeah i know the cyborg thing is way over the fence here... xD

Anyway, i was actually looking a the original gate model, the one that had the door and the control post on in, and if the gate could only have the gate part, that opens from below and all that.. that would make for a great expandable 1 tile gate that can be transformed into a long... very very long gate as needed.... i could build a hole fortress made of gates!!! cool. :D

Add something like mines outside of the fortress... and you have a fully open but closed base with some very very interesting defenses going on. :ninja:

By the way, I know that this should be used like a mod but, if you guys make it good, working, and useful, i don't think that it would be much work for the dev to include such a feature... since it would be like copy/paste. If you actually get this thing working, I'm sure adding this mod to my game every time I play, you bet.!!!

Its like the idea of the ECM, if someone actually gets it working before the devs then what is stopping them from coping that out (if license permits of course), I also saw another great Idea from the Development section that i would likely add to a mod compilation #686, since this are great ideas, would make the game more understandable for all players; one of the biggest flaws of this game is the lack of information of what is it doing by itself. O_O

Its like resources when you want to research an upgrade, i know that by looking at the upgrade pictures, you can get an "idea" of what the upgrade is going to be, but for a newb guy, why don't put like some stats box that says what is it going to do to your units? enhance armor by 10, simple, explicit, but no, we need to wait till it's finished, an then we have an explanation that says pretty much nothing. O_o
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XANAX
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Re: New feature: Gates

Post by XANAX »

winsrp wrote:Its like resources when you want to research an upgrade, i know that by looking at the upgrade pictures, you can get an "idea" of what the upgrade is going to be, but for a newb guy, why don't put like some stats box that says what is it going to do to your units? enhance armor by 10, simple, explicit, but no, we need to wait till it's finished, an then we have an explanation that says pretty much nothing. O_o
I think there working on that
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Olrox
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Re: New feature: Gates

Post by Olrox »

XANAX wrote:I'm going to use textures for this jammer made by cathuria » 12 Nov 2007, 14:37
Oh my, being one of those folks who creates everything from scratch, I'd create new textures, but I think those are fine, anyway. :rolleyes: I had some ideas for making some fake relief on the textures in some areas, but I'll just let it be.
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XANAX
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Re: New feature: Gates

Post by XANAX »

Olrox wrote:Oh my, being one of those folks who creates everything from scratch, I'd create new textures, but I think those are fine, anyway. :rolleyes: I had some ideas for making some fake relief on the textures in some areas, but I'll just let it be.
hold on I'll texture one version & you can do your own
then we'll see which one looks better :D
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Olrox
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Re: New feature: Gates

Post by Olrox »

XANAX wrote:hold on I'll texture one version & you can do your own
then we'll see which one looks better :D
hahahaha, fine :D
I'm not at home next 1-2 weeks, but when I've got my hands on photoshop and you've got your texture ready, I'll do it (Here I've only paintbrush, it's too advanced for me xD )!
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XANAX
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Re: New feature: Gates

Post by XANAX »

Olrox wrote:hahahaha, fine :D
I'm not at home next 1-2 weeks, but when I've got my hands on photoshop and you've got your texture ready, I'll do it (Here I've only paintbrush, it's too advanced for me xD )!
ok then ;)



heres my version
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download
http://www.deviantart.com/download/1339 ... RIME.blend
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Olrox
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Re: New feature: Gates

Post by Olrox »

Hmm, I've managed to get photoshop into this computer here, could you post an image of the texture map layout? Then I could send you the texture page and we won't need to wait 2 weeks to see my version :P
The texture pages are 512x512 or 256:256? or something else?
I'm so f***ing newbie on modding WZ, it's pitiful... O_o
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XANAX
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Re: New feature: Gates

Post by XANAX »

Image
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Olrox
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Re: New feature: Gates

Post by Olrox »

Oh, I mean the layout of the UVW map of the model, showing the vertexes only. A screenshot of the window should be fine, I don't know what it's called on blender, on 3DSmax is UVW map.

like that:
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XANAX
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Re: New feature: Gates

Post by XANAX »

oh ok.. asap
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Re: New feature: Gates

Post by winsrp »

man, this thngs are just looking so dang cool... cant wait to actually have this on a mod.
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Olrox
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Re: New feature: Gates

Post by Olrox »

Xanax?
:ninja:
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XANAX
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Re: New feature: Gates

Post by XANAX »

Olrox wrote:Xanax?
:ninja:
sorry.. had something come up :P

so here we go http://www.deviantart.com/download/1347 ... APRIME.zip
one is the shack & the other is the wall
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Olrox
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Re: New feature: Gates

Post by Olrox »

XANAX wrote: sorry.. had something come up :P

so here we go http://www.deviantart.com/download/1347 ... APRIME.zip
one is the shack & the other is the wall
Many thanks, I'll have the texture done by saturday, I believe.

Regards,
Olrox.