Models by Jorzi (AR)

Improving the artwork in Warzone2100 - not for mod discussions
Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

I aim to remake all the graphics of campaign 1. When that is done, I'll probably continue with campaingn 2 & 3 also.
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Re: Models by Jorzi (AR)

Post by IgorBrehm »

Jorzi wrote:I aim to remake all the graphics of campaign 1. When that is done, I'll probably continue with campaingn 2 & 3 also.
And if you need help i can help just teach me how to make those things ( i am a noob at game making ) if you have a tutorial of how to make a game or artwork i learn very fast and i really wold like to help you guys i love this game very much and i think it can be the best game ever if we put good graphics on it and some little adjustments and bug fixing :D
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Re: Models by Jorzi (AR)

Post by berserk9779 »

The machinegun bunker is un-targetable, not invulnerable by direct fire weapons.
Could it be related to the oversized height of the model in the build menu?
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Re: Models by Jorzi (AR)

Post by Jorzi »

@IgorBrehm: Glad you want to help :) Have you ever tried blender? It's free software and you can download it from blender.org (2.59 is the latest version and the one I use, should be easy to find). If you're unsure about which version to download, just choose the 32-bit installer. Blender is very advanced though, so prepare to be spending at least a week or two of learning before you can use all the needed features. I made a small tutorial once that can be found here: viewtopic.php?f=33&t=7046#p74454 but there are many equally good or better tutorials on youtube/google. Oh and don't be afraid of pm:ing me for help, I watch these forums every day.
Also, if you decide that 3d-modelling isn't for you, I'm always in need of good concept art (that is, drawings of models and details)
Just use your favorite image editor (like GIMP), or simply use paper and pencil (and a scanner/camera), and make drawings.

@berserk9779: You're right, I explained myself a bit poorly. Direct-fire units usually just circle around it, trying to find a way to hit it, but whenever they fire a shot, they just miss. Artillery weapons are able to hit it, though. It is currently made so that it goes through the ground instead of stretching, but I can try making it stretch instead.
EDIT: It worked :D Thanks for pointing it out.
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Re: Models by Jorzi (AR)

Post by IgorBrehm »

ok i will download it :D ,do i need to make animation for things like making a vehicle well to move or it needs to be statyc(static dont know how to write this :P ) ? If i have need for help i will send you PM them :lol2: but i advice you that i am the noob of the noob at this :annoyed: but i think i am going to learn it i will see ( watch? ) your tutorial now :D my English suck's does it not? :shock:
Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

Just static models are needed for now (tanks moving and firing are handled by warzone) The main skills you will need are modeling and texture mapping, although modeling is most important :wink: .
Edit: your english is totally ok :)
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Re: Models by Jorzi (AR)

Post by Corporal Punishment »

Heh, looks like you found yourself a disciple, Jorzi. To train in the way of the masters, or whatever. About your mentioning of concept art: Is there anything specific you need right now?
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Re: Models by Jorzi (AR)

Post by Jorzi »

About concept art: The scavengers are still pretty much untouched. Cyclonatorz had a nice start but unfortunately it seems like he got tired of modeling...
Anyway, while most scav vehicles are relatively easy to copy from the real world, I'm kinda out of ideas for the trike. If you're interested, I can send you some front/rear/side blueprints just like the last time ;)
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Re: Models by Jorzi (AR)

Post by Corporal Punishment »

Of course. Just put them up as an attachment, I'll download and see what I can do. What weapon exactly does the trike have, by the way? It's some kind of MG but I'm not sure which.
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Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

I think it's just an ordinary mg... probably mounted to the front steering since it's a one-man vehicle.
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Re: Models by Jorzi (AR)

Post by Sekmeton »

I think Mad Max and Fallout are great inspirations for the scavengers... for example, a place runned by scavengers would look like Junktown, from Fallout

http://fallout.wikia.com/wiki/Junktown
Maybe I should remove my location o_O
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Re: Models by Jorzi (AR)

Post by Corporal Punishment »

Okay, so I played around a bit and checked images of trikes and I think this is just a regular 1990's trike with a yellow safety cage added. I guess the MG would be above the handlebars, mounted to the cage. The proportions seem weird, though. I'll make some sketches now...
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Re: Models by Jorzi (AR)

Post by Jorzi »

Sounds good :)
Meanwhile, I started on the jeep. Pretty straightforward so far, the current polycounts are 214 and 230 for the missile and mg variants respectively.
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Re: Models by Jorzi (AR)

Post by IgorBrehm »

man you really know how to use this Blender :lol2: :lol2: :lol2: :lol2:
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Re: Models by Jorzi (AR)

Post by Corporal Punishment »

So here is a concept sketch for the trike. No fancy shading this tine, just a color-coded line drawing. Yellow is the safety cage, blue is the frame, footrests and rear axle, green is the front end and handle bars and grey is the engine. Note I omitted the MG except for the side elevation as the damn thing was cluttered enough. The cage is meant to be welded to the frame above the rear axle and at the footrests. The engine is a air-cooled two-cylinder V-engine as often found in motorcycles. Fuel and oil tanks are probably between seat and engine.
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