Merowingg's Maps

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Merowingg
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Re: Merowingg's Maps

Post by Merowingg »

sg1efc my pleasure :thank_you:

Nice idea, I thought about it already few times, and about any other shapes too, but if I decide to do so, it may not look so much pretty, as I draw all my maps manually, I use no height generators, no paints, no pictures of figures, so I I make a triangle, it will no look perfectly setted.

Another thing is, I may make it impassable by lamd entirely, so even vtols will not land ot it, but vtols, will be able to fly over it..

And finally it would be nice 3,6, or 9 players map, but I did not any of such maps yet by my choice.

I might make some unequal bas set there, but I am not sure if I am willimg.

It really sounds good, and maybe it ia about time to implement changes to my way of work, but the first poin will not be affected in any way in nearest future.

I have to think about it.

noname1208 hello :)

If you are to say that the corner bases, are farer than the side bases, then yes, it is true, the main reason of that is that as I said above I draw the maps manually, so I do not have this perfect sun picture loaded into FlaMe, so all is perfectly equal, and another one is when I was in FlaMe, it already looked that all is fine, I was even for a moment afraid, that the side bases are too far away. As the comparison of edge of side base to edge of the map, and corner base to the edge of the map was already of big level of difference, but not big enough.

I considered it while testing to move the corner bases towards centre, so it would be perfect, but then I thought about one thing that stopped me for now.

If someone is a good player, or host, he may place the better player, or players at the corner base, so it will take him, the corner base player, more time to join into action, meanwhile, the others have more time do their work, which I assume will be partly turtling, or being in centre.. turtling..

Because of those corners I am about 90% satisfird with the map, which I have told already to Giani, thre minutes after posting it.

Anyway thank you for typing it aloud as I was wondering who will be first, now when occured, I think I will make another version, but I will not exchange this one.

Thank you really really very much for comments Gentlemen!
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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War2070
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Re: Merowingg's Maps

Post by War2070 »

Merowingg wrote:Hello Gentlemen :)

We can high generate thousands of pictures, we can rotate thousands of shapes, we still have endless possibility of creation here, what deeply fascinate me :3 the more we create, the better for us, for the community, for Warzone 2100 fans, lovers, guests ;)

Now high generate and rotate my creativity :big_boss: :thank_you: ;)

I am extremely happy to present my water squared :)

The map is Squared, yes simply Squared, with this difference that it is almost entirely made of water :) All general layout is the same, but the upper level, even the cliffs, and the areas near the bases are filled with water!!! :)

It is quite an unusual experience to see our old beloved (by some ;)) Squared, entirely filled with water. It makes impression at least at the very beginning.

The map is 200x200, but the exact ground area, the terrain one, is much smaller, as a result you build in 40x40 squares, surrounded by water.

Placing water in the way I did adds new tactics to the game, and stops to some degree ultra turtling. Do not worry, there is enoug space to build anything you wish.

The map is for 8 players, advanced bases are included with basic defences. All you could wish is fully equipped in the terms of structures. There is 30 oils per player, if you wish I can decrease the amount, increase it ;) or spread around :lecture: All of the oil is in the base. Gateways are included.

Have fun Gentlemen, I hope I have brought something new, due to some things the map was hell to be made :3

Enjoy :)
wz2100-20120605_185205-Mero_WaterSQR-T1.png
Good job.


Its Waterworld in Warzone =)
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Merowingg
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Re: Merowingg's Maps

Post by Merowingg »

War2070 hello :)

thank you Sir :thank_you:
Its Waterworld in Warzone =)
But I am afraid I do not understand this one..
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Rman Virgil
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Re: Merowingg's Maps

Post by Rman Virgil »

Merowingg wrote:......
Its Waterworld in Warzone =)
But I am afraid I do not understand this one..
1995 Kevin Kostner post apocalyptic Sci Fi movie:

http://en.wikipedia.org/wiki/Waterworld

YouTube has lots of clips...plus you can stream the whole movie online from a number of sources. Interesting premise. Imagine Scavs on the high seas. :)

.
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noname1208
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Re: Merowingg's Maps

Post by noname1208 »

Merowingg wrote:
noname1208 hello :)

If you are to say that the corner bases, are farer than the side bases, then yes, it is true, the main reason of that is that as I said above I draw the maps manually, so I do not have this perfect sun picture loaded into FlaMe, so all is perfectly equal, and another one is when I was in FlaMe, it already looked that all is fine, I was even for a moment afraid, that the side bases are too far away. As the comparison of edge of side base to edge of the map, and corner base to the edge of the map was already of big level of difference, but not big enough.
I didn't notice too much the distance, but more the Octagon shape in the very middle :). Does this start the beginning of an Octagoned series instead of squared? :wink: Just a thought :hmm: :)
"The one who looks on from the shadows and silently observes learns the most and is not shunned by either side"
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Re: Merowingg's Maps

Post by sg1efc »

Merowingg wrote:sg1efc my pleasure :thank_you:

Nice idea, I thought about it already few times, and about any other shapes too, but if I decide to do so, it may not look so much pretty, as I draw all my maps manually, I use no height generators, no paints, no pictures of figures, so I I make a triangle, it will no look perfectly setted.

Another thing is, I may make it impassable by lamd entirely, so even vtols will not land ot it, but vtols, will be able to fly over it..

And finally it would be nice 3,6, or 9 players map, but I did not any of such maps yet by my choice.

I might make some unequal bas set there, but I am not sure if I am willimg.

It really sounds good, and maybe it ia about time to implement changes to my way of work, but the first poin will not be affected in any way in nearest future.

I have to think about it.
:hmm: So there is no way in WZ2100 to make a section of a map completely impassable? O_o No way to make a wall that is high enough, so that no vehicle can go over it? :shock: :hmm: :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Merowingg
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Re: Merowingg's Maps

Post by Merowingg »

noname1208 :)

I am sorry but i still do not understand you.. Could you paraphraze please.

And yes all the grounds can be passable by vtols, look at all the maps you have played so far, they all have this maximum height which is still passable by vtols. I can make the terrain in such way that the vtols will be able to fly over it, but not land on it.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
sg1efc
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Re: Merowingg's Maps

Post by sg1efc »

Merowingg wrote:And yes all the grounds can be passable by vtols, look at all the maps you have played so far, they all have this maximum height which is still passable by vtols. I can make the terrain in such way that the vtols will be able to fly over it, but not land on it.
Ok, so maybe you can make a map that would have a limited amount of space for each base, and each base is completely isolated by land and sea? So that each player can not use ground vehicles to get out of their base, they must fly all vehicles and troops out of their base to move around the map. :lecture: :wink: I do not think there is such a map yet, or maybe there is? :hmm:
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Merowingg
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Re: Merowingg's Maps

Post by Merowingg »

sg1efc :) remember that wehicles can only be transported in campaign, the tank units transport is not available in multiplayer.

And there is such map by me already :3 although your description is a little bit different.

viewtopic.php?p=96742#p96742
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

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Re: Merowingg's Maps

Post by NoQ »

remember that wehicles can only be transported in campaign, the tank units transport is not available in multiplayer
This is only true for some old unsupported game versions :P
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Merowingg
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Re: Merowingg's Maps

Post by Merowingg »

Are you serious?

We can use tank transports on Beta 3.1 ??
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Re: Merowingg's Maps

Post by NoQ »

You didn't know? (:
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Merowingg
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Re: Merowingg's Maps

Post by Merowingg »

:oops:

Since when? but how, I simply produce this big tank transport, it appears next to vtol factory and I fly tanks around with it?.. on multiplayer ? :shock:
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Re: Merowingg's Maps

Post by NoQ »

Yes. Not remember since when exactly, but it was before 3.1_beta1. The research for the tank transport follows the research of the cyborg transport. You can only place 3 large tanks on it (or 10 small, etc). It's also pretty slow.
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Re: Merowingg's Maps

Post by aubergine »

I thought you could always place same number of units on the super transporter, regardless of size of unit. Or is there some other transporter that I don't know about? (I know about the cyborg transport which only allows cyborgs on)
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