Yeah, without prior knowledge, it would seem like a software glitch.Zarel wrote:Plus, wouldn't that make it harder to find out that the rule only applies to commanders, though?
Retaining experience upon death
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JDW
- Regular

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Re: Retaining experience upon death
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
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Per
- Warzone 2100 Team Member

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Re: Retaining experience upon death
The difference is, the recycled experience happens to seemingly random units until you understand the rule. Even when you do understand the rule, getting the recycled experience onto the right unit(s) will be a micromanagement chore. For commanders, you do not have this issue, because you rarely build new ones, and usually after you have lost one.
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Zarel
- Elite

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Re: Retaining experience upon death
...I don't follow.
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JDW
- Regular

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Re: Retaining experience upon death
Can we have a poll to see what other's opinions are? Please? 
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
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KukY
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Re: Retaining experience upon death
I love you...j0shdrunk0nwar wrote:Can we have a poll to see what other's opinions are? Please?
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Roux Le Corps
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JDW
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Re: Retaining experience upon death
Poll..... Poll..... Poll...... Poll...... Poll....... 
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
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Boris
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Re: Retaining experience upon death
i hate all

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Rman Virgil
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Re: Retaining experience upon death
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Why do all game rules have to be intuited ? Is that not why, in part, Game Guides & Game Manuals exist ?
Polls, like the "wisdom of crowds", are highly overrated outsides the confines of commercial product focus groups, IMHO, the results of which in turn are subject to the Free Market. But then again I'm more a Scrum Modus Operandi man myself than a poller. I also think of the Ku Klux Klan polling its members about opposition to Civil Rights legislation or a lynch mob straw-polling its constituents to hang someone instead allowing them to go to trial. Way my brain works.
- RV
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Why do all game rules have to be intuited ? Is that not why, in part, Game Guides & Game Manuals exist ?
Polls, like the "wisdom of crowds", are highly overrated outsides the confines of commercial product focus groups, IMHO, the results of which in turn are subject to the Free Market. But then again I'm more a Scrum Modus Operandi man myself than a poller. I also think of the Ku Klux Klan polling its members about opposition to Civil Rights legislation or a lynch mob straw-polling its constituents to hang someone instead allowing them to go to trial. Way my brain works.
- RV
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Roux Le Corps
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Re: Retaining experience upon death
noted rv, however, we like polls, me more then normal, comes with the toggling i guess 

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Rman Virgil
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Re: Retaining experience upon death
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One of my favorite threads of recent memory was Buggy's Yes-No Poll.
- RV
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I know. I was being unduly rough. Sorry.Roux Le Corps wrote:noted rv, however, we like polls, me more then normal, comes with the toggling i guess
One of my favorite threads of recent memory was Buggy's Yes-No Poll.
- RV
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JDW
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Re: Retaining experience upon death
Rman Virgil wrote: One of my favorite threads of recent memory was Buggy's Yes-No Poll.![]()
Oh yeah, that was a very witty joke
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
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Boris
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Re: Retaining experience upon death
if people do not listen to each other and do not read everything. Why you are trying to accomplish something.
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Verin
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Re: Retaining experience upon death
my vote is no
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
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mrvn
- Rookie

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Re: Retaining experience upon death
The is one argument for retaining at least some experience across death based on real life. As troups gain experience in war they try lots of stupid things. Things that work end up in "THE BOOK" as they say. New troups are trained with some knowledge of what worked and didn't work in the past, they learn from their (dead) heroes.
So, instead of a hero dying meaning the next new unit will be a hero, maybe having a hero unit, dead or alife, should contribute some small factor to the initial experience of (new) units overall. Further a hero that died a while ago could fade to imprint on new recruits. As new techs are researched the old doctrine becomes obsolete.
From a programming point of view you would have an experience pool. Every unit alive (above some rank) contributes to the pool acording to its rank and the pool shrinks by 0.x% every tick.
MfG
Mrvn
So, instead of a hero dying meaning the next new unit will be a hero, maybe having a hero unit, dead or alife, should contribute some small factor to the initial experience of (new) units overall. Further a hero that died a while ago could fade to imprint on new recruits. As new techs are researched the old doctrine becomes obsolete.
From a programming point of view you would have an experience pool. Every unit alive (above some rank) contributes to the pool acording to its rank and the pool shrinks by 0.x% every tick.
MfG
Mrvn