I have backups of all my maps and preparation files too
FlaME -- The Warzone 2100 Map Editor
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Merowingg
- Regular

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- Joined: 15 Nov 2009, 13:05
- Location: Poland
Re: FlaME -- The Warzone 2100 Map Editor
Nah, I think the theory that he was eaten by alien bigs is still more reliable 
I have backups of all my maps and preparation files too
including previews 
I have backups of all my maps and preparation files too
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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Spyro_Drag
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- Location: Hilixia Alpha Base
Re: FlaME -- The Warzone 2100 Map Editor
GENIUS!!!!! the alian thing, i mean. But yes i know many people who forget to backup there files, i REALLY hope flail isnt a victem of this. Btw, any one else have issues with the latest version of flame? i cant get it to recognize the tileset or object files.
Time, it is always moving, even when we stop.
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Merowingg
- Regular

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- Location: Poland
Re: FlaME -- The Warzone 2100 Map Editor
I use 1.27 so die, I mean I dont know 
Do not underestimate pigh man..
Dont scare me with those backups, I already have two identical outside hard drives, identical in content
And I dare to assume Flail absence is not about losing anything, rather losing patience to us requestin 56 things a day
Do not underestimate pigh man..
Dont scare me with those backups, I already have two identical outside hard drives, identical in content
And I dare to assume Flail absence is not about losing anything, rather losing patience to us requestin 56 things a day
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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effigy
- Regular

- Posts: 1217
- Joined: 22 Jan 2010, 03:21
Re: FlaME -- The Warzone 2100 Map Editor
Does anyone have v1.26 and v1.27 of the windows installer? I'm curious to see if either of those versions still opens maps when double clicking them (worked in 1.25, but not 1.28 (thank's aubergine) or 1.29).
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Merowingg
- Regular

- Posts: 2468
- Joined: 15 Nov 2009, 13:05
- Location: Poland
Re: FlaME -- The Warzone 2100 Map Editor
I think I have the 1.27 installer. I use 1.27 but I will have to check. I will manage to do se when I will be at home in about 24 hours time.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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Mr T
- Trained

- Posts: 79
- Joined: 21 Apr 2012, 19:49
Re: FlaME -- The Warzone 2100 Map Editor
Where do I find the Scavengers truck ? I know I have seen it some where, on some map... Can't find it now. Whats its name among the objects ?
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Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: FlaME -- The Warzone 2100 Map Editor
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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Merowingg
- Regular

- Posts: 2468
- Joined: 15 Nov 2009, 13:05
- Location: Poland
Re: FlaME -- The Warzone 2100 Map Editor
Effigy 1.27 and 1.25... I hope I helped 
You do not have the required permissions to view the files attached to this post.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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Mr T
- Trained

- Posts: 79
- Joined: 21 Apr 2012, 19:49
Re: FlaME -- The Warzone 2100 Map Editor
Now I know where I seen it :
http://www.youtube.com/watch?v=XC-HVr12pE0
(It's the same mod u are talking about, Right ?)
So If I get this right, I need the mod :-/
Mods have to wait. Another time maybe. thx for the help !
(My Play as a Scavanger map have to wait)
http://www.youtube.com/watch?v=XC-HVr12pE0
(It's the same mod u are talking about, Right ?)
So If I get this right, I need the mod :-/
Mods have to wait. Another time maybe. thx for the help !
(My Play as a Scavanger map have to wait)
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Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: FlaME -- The Warzone 2100 Map Editor
Same mod.Mr T wrote:Now I know where I seen it :
http://www.youtube.com/watch?v=XC-HVr12pE0
(It's the same mod u are talking about, Right ?)
So If I get this right, I need the mod :-/
Mods have to wait. Another time maybe. thx for the help !
(My Play as a Scavanger map have to wait)
But if you wanna place in FlaME anything from those Mods you have to replace the stock FlaME Data Set with Goth's Data Set.
.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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Mr T
- Trained

- Posts: 79
- Joined: 21 Apr 2012, 19:49
Re: FlaME -- The Warzone 2100 Map Editor
How will the ppl I playing with, If I make a map with this Scavengers mod, see the game if they dont have the mod and I start a server with this map ? Can they join the game ? Will the mod download, like the map, to the computer ? Will they see like white ghost ? See the tanks as other figures (like trees or smething) ?
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Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: FlaME -- The Warzone 2100 Map Editor
I see your concern now.Mr T wrote:How will the ppl I playing with, If I make a map with this Scavengers mod, see the game if they dont have the mod and I start a server with this map ? Can they join the game ? Will the mod download, like the map, to the computer ? Will they see like white ghost ? See the tanks as other figures (like trees or smething) ?
Map will dl but I'm not sure about the Mods in Autoload if your hosting. But those mods will be needed if you use their assets in your map. I've also heard that maps packed with the mod are discouraged - which may not even work anymore in v.3.1 though I think it still works in v.2.3.9... However, these particular mods I donot think are compatible with v.2.3.9...
.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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Mr T
- Trained

- Posts: 79
- Joined: 21 Apr 2012, 19:49
Re: FlaME -- The Warzone 2100 Map Editor
I hope that the Scavenger got a bigger part in the game in the future. Both as playable and as enemies. Hope someone can implement the mod into the next version. Can be really cool. A new side of the game.
Until then, I waiting to make Scavengers as a start base.
Until then, I waiting to make Scavengers as a start base.
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Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: FlaME -- The Warzone 2100 Map Editor
I agree.Mr T wrote:I hope that the Scavenger got a bigger part in the game in the future. Both as playable and as enemies. Hope someone can implement the mod into the next version. Can be really cool. A new side of the game.
Until then, I waiting to make Scavengers as a start base.
.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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effigy
- Regular

- Posts: 1217
- Joined: 22 Jan 2010, 03:21
Re: FlaME -- The Warzone 2100 Map Editor
Thanks MeroMerowingg wrote:Effigy 1.27 and 1.25... I hope I helped
Yes, that helped. Now I can say we lost the ability to open maps by double clicking in version 1.28.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241