[3.1+] NullBot: an adaptive skirmish AI

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cue
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by cue »

Good you found that bug, excellent news! :)

Will be trying it out over the weekend !
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NoQ
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by NoQ »

That wasn't a bug. I have no idea when to attack and when to retreat, i think no human does, so i can't teach an AI that. There was just another round of experimental approximation tweaking. Also, not sure how much exactly has changed. In fact, in many cases this change may make the AI loose tanks unnecessarily.
cue
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by cue »

Yes, no I meant the bug you describe here . Good thats fixed.
But your right, the AI retreating is a game tweak thing. But im glad you made it more aggressive. Lets see how it behaves.
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by NoQ »

Uhm, that's not fixed lol (: many users of any mod may still encounter it.
I just applied the workaround to my machine (physfs downgrade).
cybersphinx
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by cybersphinx »

http://buildbot.wz2100.net/files/warzon ... 2c7be0.exe and later should include the physfs fix (though they show an error message).
We want information... information... information.
felipe
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by felipe »

Hi NoQ, great job !
But, in rc2 if I use the MR AI's personality as my allied, they do absolutely nothing.
No research, no building....
Hope this help.
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Andrie
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by Andrie »

I think it don't work on rc2 just as this also dosent :wink: Thats why I still use 3.1 beta11 and 2.3.8 or 2.3.9!
"My IRC en multiplay naam is Andrie"

Groete Andrie
cue
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by cue »

NoQ wrote:Uhm, that's not fixed lol (: many users of any mod may still encounter it.
I just applied the workaround to my machine (physfs downgrade).
Not sure what that means :? hope I dont have to :)
cue
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by cue »

What is nullbot-1-36-extras.wz?
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NoQ
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by NoQ »

NoQ in the first post wrote:The extra package contains AIs with fixed personalities: MG/Cannons AI, MG/Rockets AI, Flamer AI, Rocket Hover AI and VTOL Turtle AI.
cue
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by cue »

NoQ wrote:
NoQ in the first post wrote:The extra package contains AIs with fixed personalities: MG/Cannons AI, MG/Rockets AI, Flamer AI, Rocket Hover AI and VTOL Turtle AI.
Sorry :oops:
themac
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by themac »

Finally, a new version of NullBot.Tnx NoQ. :) The only thing that is still a bit annoying to me is that the gameplay becomes choppy after some time. At the start, everything is running smooth, but after some time, it is stuttering uncomfortable, even if the fps counter tells decent fps. :(
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NoQ
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by NoQ »

Please please post some savegames already.
I need to figure out how people manage to get their nullbot so much occupied with things that it gets choppy.
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by themac »

Here is the savegame. I know that there are a LOT of units. It doesn´t need that much to begin to become choppy!
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Re: [3.1+] NullBot: an adaptive skirmish AI

Post by NoQ »

Ok, identified a few places to improve here (: