We're currently trying to push forward, finishing some stuff, so that we can finally make an actual release.
Models by Jorzi (AR)
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Jorzi
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Re: Models by Jorzi (AR)
Thanks, me too 
We're currently trying to push forward, finishing some stuff, so that we can finally make an actual release.
We're currently trying to push forward, finishing some stuff, so that we can finally make an actual release.


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Jorzi
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Re: Models by Jorzi (AR)
Pretty much finished the modelling. Experimented with some kind of exhaust pipe thingy at the rear, I think it turned out pretty ok.
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lav_coyote25
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Re: Models by Jorzi (AR)
awesome as usual... 
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Jorzi
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Re: Models by Jorzi (AR)
Thank you 
All three hovers lined up for comparison
Heavy hover texture still needs some final touches..
All three hovers lined up for comparison
Heavy hover texture still needs some final touches..
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Jorzi
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Re: Models by Jorzi (AR)
Finished the texture, 512x256
I also managed to get better texture filtering as well as hardware antialiasing in blenders viewport.
I also managed to get better texture filtering as well as hardware antialiasing in blenders viewport.
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macuser
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Re: Models by Jorzi (AR)
OOOOO lovely
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System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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PZI
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Re: Models by Jorzi (AR)
That Vengeance with the new hover prop looks so sexy right now... 
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Jorzi
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Re: Models by Jorzi (AR)
Thank you guys
I finally managed to do the repair turret texture this morning.... Used a lot of gradients to get a stainless steel/aluminum look.
I finally managed to do the repair turret texture this morning.... Used a lot of gradients to get a stainless steel/aluminum look.
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macuser
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Re: Models by Jorzi (AR)
Hmm interesting... I think i'll play around with that look on the other models
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Rider
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Re: Models by Jorzi (AR)
Can't really pop out for too long without missing out on some great modelling/texturing work. Very cool stuff, pretty much all of it is grade A artwork 
I will say though, I suspect the Heavy Hover could use something to make it look a bit more beefy, compared to the medium hover. Maybe make the cylindrical vents protrude more to the front or back (or both) so they get a bit more of that turbine look?
Regardless, they look really good
I will say though, I suspect the Heavy Hover could use something to make it look a bit more beefy, compared to the medium hover. Maybe make the cylindrical vents protrude more to the front or back (or both) so they get a bit more of that turbine look?
Regardless, they look really good
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Jorzi
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Re: Models by Jorzi (AR)
Thank you rider.. I'm not entirely sure what you mean with the cylindrical parts protruding, but since It was an easy thing to do without changing texturing etc. I experimented with a thicker turbine part. What do you think?
Also, finished the light tracks tonight
-normalmapped above, unshaded solid below.
Also, finished the light tracks tonight
-normalmapped above, unshaded solid below.
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Jorzi
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Re: Models by Jorzi (AR)
I put together a little render of a repair vehicle with our new models. Credits for the viper go to mangust and olrox 
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macuser
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Re: Models by Jorzi (AR)
Hmm looks like the tracks and turret are too big for the body 
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System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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Jorzi
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Re: Models by Jorzi (AR)
I think the problem might be that the original viper model is essentilly just a bounding box of the model from the cutscenes, which means that the more detailed model looks smaller overall, just like it does in the videos.


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macuser
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Re: Models by Jorzi (AR)
Well the repair turret is way too big for the back of the body. It is starting to come over the hump even
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System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6