New Models for 3.0, that make use of the mask feature wanted

Improving the artwork in Warzone2100 - not for mod discussions
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

I have reworked the textures some and used a lot of tcmask to get effects.
wz2100_Sk-Empty-T1_shot_003.png
You do not have the required permissions to view the files attached to this post.
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: New Models for 3.0, that make use of the mask feature wa

Post by Rman Virgil »

.

Is that an exterior, enclosed staircase ?

The Radar Dish Pylons have a primary plastic look to 'em - at least to my eye (remind me of the little plastic Army soldiers I played with as a kid). The other Team colors have a pale pastel look about 'em which common these days to South West pottery.

Have you ever thought of making new Feature Structures like for the Urban Set ? IMHO, I think your style would be perfect for that and lord knows new Feature Object art is much needed and I think the Urban set holds the most promise for advancing game play through Features.

K... this is the pivot. :hmm:

- RV :ninja:

.
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

Rman Virgil wrote:.

Is that an exterior, enclosed staircase ?


Have you ever thought of making new Feature Structures like for the Urban Set ?



.
Yes external stairs

Do Urban features need team mask too?

Yes I have thought of making features!
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: New Models for 3.0, that make use of the mask feature wa

Post by lav_coyote25 »

wow! :o
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: New Models for 3.0, that make use of the mask feature wa

Post by Rman Virgil »

Berg wrote:
Do Urban features need team mask too?

Yes I have thought of making features!
Nope... no features need team mask.

Cool. You wouldn't even have to do any .txt modding to check out your work in-game. Just swap out the old models with yours. The old models are really crappy IMO.... plus you can stake this area out for yourself - no else has done any work here. Also - IMO, this area of New Models is not bound by the same aesthetic style constraints as apply understandably to game play structures and units. And lastly - the WZ back story was really NON-specific as to what type nuke warheads caused the Collapse which to my mind means they could have very well been Neutron warheads which as most know kill life but leave property, aka buildings & such, undamaged.... save for standard weathering effects like neglect and water.

- Regards, RV 8)

.
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

scene
Screenshot-Warzone 2100-5.png
You do not have the required permissions to view the files attached to this post.
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: New Models for 3.0, that make use of the mask feature wa

Post by Buginator »

Hey Berg, where did the pumpkin go? :lol2:
and it ends here.
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

here is the pumpkin
Buginator wrote:Hey Berg, where did the pumpkin go? :lol2:
rip.png
You do not have the required permissions to view the files attached to this post.
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: New Models for 3.0, that make use of the mask feature wa

Post by Rman Virgil »

.


Pumpkin Billboards, LOL. Cool. :) Think of the artistic possibilities for Urban Maps. Propaganda... social commentary, Faction "colors", etc..... :wink:


Thanks for posting the staircases exposed. That's fine work. I like the factory interiors - too bad the manufacturing armatures (or bay doors) aren't animated. I understand the obstacles to that at the moment.

Curious - are the blue doors like your artist signature ?

- RV :ninja:
.
Safety0ff
Trained
Trained
Posts: 397
Joined: 18 Jul 2009, 23:23

Re: New Models for 3.0, that make use of the mask feature wa

Post by Safety0ff »

My $0.02 about the billboards: I think they should look broken and dilapidated kind of like those "Welcome to __ " billboards they have in zombie/apocalypse movies. :lol2:

It would fit the warzone style ( post-nuke,) and it would have a symbolic meaning.

Anyways, keep up the good work!
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: New Models for 3.0, that make use of the mask feature wa

Post by Buginator »

Safety0ff wrote:My $0.02 about the billboards: I think they should look broken and dilapidated kind of like those "Welcome to __ " billboards they have in zombie/apocalypse movies. :lol2:

It would fit the warzone style ( post-nuke,) and it would have a symbolic meaning.

Anyways, keep up the good work!
Heh, having them falling down / broken apart would be nice. If not, we can always make the baba's attack the signs :)
and it ends here.
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: New Models for 3.0, that make use of the mask feature wa

Post by Rman Virgil »

.

@ Berg: I have an upcoming 10 day trip next week in the Sierras of N. Calif were I'll be doing some digital shooting specially for use as new Skyboxes and the creation of landscape textures for the new terrain renderer.... if you you think you would have some use for 'em I could also look for shots of structure surface weathering, corrosion, rust, decay, etc. for possible use in your creating textures for your structure models. No biggie really, I like shooting stuff like that. :)

- RV :ninja:
.
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: New Models for 3.0, that make use of the mask feature wa

Post by Buginator »

Forgot to mention, we got a new trunk build available for testing.

https://sourceforge.net/projects/warzon ... e/download
and it ends here.
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

For amusement here is the billboard pie and texture.
You do not have the required permissions to view the files attached to this post.
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: New Models for 3.0, that make use of the mask feature wa

Post by Berg »

Rman Virgil wrote:@ Berg: I have an upcoming 10 day trip next week in the Sierras of N. Calif were I'll be doing some digital shooting specially for use as new Skyboxes and the creation of landscape textures for the new terrain renderer.... if you you think you would have some use for 'em I could also look for shots of structure surface weathering, corrosion, rust, decay, etc. for possible use in your creating textures for your structure models. No biggie really, I like shooting stuff like that. :)
Thank you for this offer.
wish list
steel boiler tanks with rivets in them
rusted painted surfaces with pealing paint. prefer grey or very dull colour paint. on steel of course
corrigated iron sheds
machine parts with lots of nuts and bolts holding it together.
steel bridges prefer riveted. but bolted is good
Lots more ....Probably but thats a start
Thanks in advance