FlaME -- The Warzone 2100 Map Editor
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Andrie
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Re: FlaME -- The Warzone 2100 Map Editor
No I cant download it, it seems that the link is broken.
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Andrie
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Re: FlaME -- The Warzone 2100 Map Editor
When I click on Most recent Warzone 3.1 series objects it opens the download box then I click on save, then it says downlond faild.
"My IRC en multiplay naam is Andrie"
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Andrie
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Re: FlaME -- The Warzone 2100 Map Editor
That NEVER hapend before.
NEVER NEVER
NEVER NEVER
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Groete Andrie
Groete Andrie
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NoQ
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Re: FlaME -- The Warzone 2100 Map Editor
The problem is on your side, both mediafire and wiki download links work for me.
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Andrie
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Re: FlaME -- The Warzone 2100 Map Editor
I will try mediafire.
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Groete Andrie
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Andrie
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Re: FlaME -- The Warzone 2100 Map Editor
Mediafire works JAY
, but Wikidownload dident work after I tryed it
.

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Andrie
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Re: FlaME -- The Warzone 2100 Map Editor
I unzipt it and located it, but it says object faild.
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Andrie
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Re: FlaME -- The Warzone 2100 Map Editor
It says it wants .ttp files. 
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vexed
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Re: FlaME -- The Warzone 2100 Map Editor
Actually, it would be much better to wait for the actual code to be done first, then Flail can decide how to handle it.Flail13 wrote:Goth,
Are these changes that will be supported by WZ?
WZ's code isn't very forgiving, and many unwanted issues can pop up in unforeseen ways.
Heck, we might even go to a new map format. It just depends on who has the time to work on it.
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
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NoQ
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Re: FlaME -- The Warzone 2100 Map Editor
I just looked at the .ttp format in hex editor and found out that it's fairly simple. It starts with "ttyp" magic bytes, then 4 more bytes \8 \0 \0 \0 for the format version, then a byte with number of different tiles, then three mode \0 bytes, then a tile type byte and a \0 byte for every tile.Goth Zagog-Thou wrote: 2) Thanks. I thought FlaME worked by loading tilesets from the .ttp file and matching them up, while dropping any that don't have a tile type set already. That's how 1.29 seems to behave. I'll take a look and make sure the 'GUTS' numbering isn't messed up.
It's easy to modify it manually. Here is a sample tileset of 31 tiles suited for FlaME.
You do not have the required permissions to view the files attached to this post.
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Andrie
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Re: FlaME -- The Warzone 2100 Map Editor
Now. I. Can. Make. A. Map. Flame. Works. Finally. Thanks. Everyone.
"My IRC en multiplay naam is Andrie"
Groete Andrie
Groete Andrie
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Andrie
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Re: FlaME -- The Warzone 2100 Map Editor
[quote="Flail13"]
Alternate MediaFire downloads:
1.29 Windows (Installer)
1.29 Windows (Portable)
1.29 Mono
1.28 Windows (Installer)
1.28 Windows (Portable)
1.28 Mono
1.27 Windows (Installer)
1.27 Windows (Portable)
1.27 Mono
tilesets I didn't see the tilesets.
3.1b4 objects
2.3.7 objects
Thanks everyone especially Flail13.
Alternate MediaFire downloads:
1.29 Windows (Installer)
1.29 Windows (Portable)
1.29 Mono
1.28 Windows (Installer)
1.28 Windows (Portable)
1.28 Mono
1.27 Windows (Installer)
1.27 Windows (Portable)
1.27 Mono
tilesets I didn't see the tilesets.
3.1b4 objects
2.3.7 objects
Thanks everyone especially Flail13.
"My IRC en multiplay naam is Andrie"
Groete Andrie
Groete Andrie
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duda
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Re: FlaME -- The Warzone 2100 Map Editor
hello flail
at first big big thanks for flame - its a great tool for the warzone comunity
but i have some troubles and ideas:
1. i can't see the status of option in the dropdown menus - and i don't know why (selection tool, minimap)
maybe its a solution to set item-font bold when selected
2. a dropdown box for rotation (0,90,180,270) but also manual input (place objects tab) can be very helpful
3. scavanger placement near map-edge not checked before compiling as a compiling error (but in game it produces error when scav emplacement is at the edge - 4 tiles must be distance i think)
duda
at first big big thanks for flame - its a great tool for the warzone comunity
but i have some troubles and ideas:
1. i can't see the status of option in the dropdown menus - and i don't know why (selection tool, minimap)
maybe its a solution to set item-font bold when selected
2. a dropdown box for rotation (0,90,180,270) but also manual input (place objects tab) can be very helpful
3. scavanger placement near map-edge not checked before compiling as a compiling error (but in game it produces error when scav emplacement is at the edge - 4 tiles must be distance i think)
duda
"unit is under attack!", "unit is under attack!", unit is under attack!" then i wake up ... (true story)
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NoQ
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Re: FlaME -- The Warzone 2100 Map Editor
I guess it's 4 tiles from the right and bottom and 3 tiles from the left or top (see also Off-by-one tips)4 tiles must be distance i think
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JJjopando
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Re: FlaME -- The Warzone 2100 Map Editor
I just installed FlaME and I can't believe how incredibly easy it is to make maps now. No more of that damn Edit World crashing lol
Hope I can make some nice maps soon
Hope I can make some nice maps soon