NoQ wrote:I've started work on a basic table for the Machinegun line:
Uhm no no no, just the names and damage class (AT/AP/whatever)!
Even better if not even name but statname (eg. MG1Mk1 rather than Machinegun)
But that's good, i can start working on a MG spammer already (:
Of course, other people will like to have this sort of guide.
OK NoQ. Here's the Cannons/Railguns line:
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Light Cannon: All-Rounder
Medium Cannon: All-Rounder
Heavy Cannon: All-Rounder
Assault Cannon: All-Rounder
Twin Assault Cannon: All-Rounder
Anti-Personnel Scattergun - Blunderbuss: Anti-Personnel
Sniper Cyborg: Anti-Personnel
AA Flak Cannon: Anti-Personnel
Light HPV Cannon: Anti-Tank
Medium HPV Cannon: Anti-Tank
Heavy HPV Cannon: Anti-Tank
HPV Assault Cannon: Anti-Tank
Twin HPV Assault Cannon: Anti-Tank
Gattling Cannon - Ripper (CL): All-Rounder
HPV Gattling Cannon - Shredder (CL): Anti-Tank
Jet-Assisted Cannon (CL): Anti-Tank
Incendiary Cannon (CL): Flamer
Plasmite Cannon (CL): Flamer
Needlegun: Anti-Tank
Railgun: Anti-Tank
Gauss Cannon: Anti-Tank
Assault Needlegun: Anti-Tank
Twin Assault Needlegun: Anti-Tank
Gauss Scattergun - Scattershot: Anti-Personnel
Gauss Sniper: Anti-Personnel
Gauss Flak Cannon: Anti-Personnel
Leadsprayer (CL): Anti-Personnel
Sandstorm AA (CL): Anti-Personnel
Hellsprayer (CL): Anti-Personnel
Eviscerator (CL): Anti-Tank
That (CL) next to weapons' names indicates a cross-weapon-line weapon that belongs in the Cannons/Railguns family. That is, it benefits from upgrades in that family.
Edit: Oh, and here's weaponmodifier.txt and structuremodifier.txt, since I've changed those up:
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ALL ROUNDER,Legged,75
ALL ROUNDER,Wheeled,100
ALL ROUNDER,Hover,100
ALL ROUNDER,Half-Tracked,100
ALL ROUNDER,Tracked,75
ALL ROUNDER,Lift,100
ANTI PERSONNEL,Legged,100
ANTI PERSONNEL,Wheeled,80
ANTI PERSONNEL,Hover,80
ANTI PERSONNEL,Half-Tracked,70
ANTI PERSONNEL,Tracked,50
ANTI PERSONNEL,Lift,80
ANTI TANK,Legged,50
ANTI TANK,Wheeled,70
ANTI TANK,Hover,70
ANTI TANK,Half-Tracked,80
ANTI TANK,Tracked,100
ANTI TANK,Lift,70
ARTILLERY ROUND,Legged,25
ARTILLERY ROUND,Wheeled,25
ARTILLERY ROUND,Hover,25
ARTILLERY ROUND,Half-Tracked,25
ARTILLERY ROUND,Tracked,25
ARTILLERY ROUND,Lift,25
BUNKER BUSTER,Legged,25
BUNKER BUSTER,Wheeled,45
BUNKER BUSTER,Hover,45
BUNKER BUSTER,Half-Tracked,55
BUNKER BUSTER,Tracked,75
BUNKER BUSTER,Lift,45
FLAMER,Legged,100
FLAMER,Wheeled,100
FLAMER,Hover,100
FLAMER,Half-Tracked,100
FLAMER,Tracked,100
FLAMER,Lift,100
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ALL ROUNDER,SOFT,50
ALL ROUNDER,MEDIUM,100
ALL ROUNDER,HARD,75
ALL ROUNDER,BUNKER,50
ANTI PERSONNEL,SOFT,25
ANTI PERSONNEL,MEDIUM,75
ANTI PERSONNEL,HARD,50
ANTI PERSONNEL,BUNKER,25
ANTI TANK,SOFT,75
ANTI TANK,MEDIUM,75
ANTI TANK,HARD,100
ANTI TANK,BUNKER,75
BUNKER BUSTER,SOFT,100
BUNKER BUSTER,MEDIUM,50
BUNKER BUSTER,HARD,75
BUNKER BUSTER,BUNKER,100
ARTILLERY ROUND,SOFT,100
ARTILLERY ROUND,MEDIUM,100
ARTILLERY ROUND,HARD,100
ARTILLERY ROUND,BUNKER,100
FLAMER,SOFT,0
FLAMER,MEDIUM,33
FLAMER,HARD,0
FLAMER,BUNKER,100
I've substituted the Fortresses' armor for a modified SOFT armor type, which was redesigned to be as vulnerable to weapons as Bunkers, save for possessing Hardcrete's resistance towards Flamer weapons.