[Cam 0] 'Scavenger Wars' Ideas Thread

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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aubergine
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by aubergine »

Rman Virgil wrote:Seattle...?
Listen to audio of intro video: http://youtu.be/yB-Kt3VBlMQ?t=1m40s "We fled Seattle"

It says they fled Seattle to head for rocky mountains. So, some time post-collapse, in 2086 I guess, survivors start heading towards the military base.

In the timeline you posted, it looks like they immediately head to the military base in Rockies, and only emerge after about 15 years. However by that time it's 2099 "the project emerges from it's military base", leaving only 1 year for the entire cam0 storyline!

So, I propose that we subtly rewrite history and have it that our band of survivors were in a bunker somewhere in or near Seattle (they have to start there because that's what the audio in the FMV says). It might be that we start cam0 around 2094 with them emerging from the bunker in Seattle, then they have a 5 years to make their way to the military base in rockies and bring it back online ready for them to set off on their missions in 2099?
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

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Giani wrote:
aubergine wrote: Maybe the thought that aliens were involved could be the reason the newly formed project / new paradigm / collective factions go off looking for military artefacts?but you don't find out about that until later cams.
The objetive of The project is to recover artifacts for rebuilding the world, not to start another war. But they find NEXUS, The new paradigm and The collective and they have recovered lot of artefacts already, so they have to fight them to get them.
And if there are aliens or not why they wouldn't want to recover artifacts?
I guess what confuses me is why the first campaign starts out looking for neural synapse tech? Looking at Rman's timeline, that's very much a military tech -- why would the Project be so focussed on military tech if they just want to rebuild world? Are they looking to instigate a military state? That would be ugly storyline IMHO, and not one I'd want to play.

So, I was thinking that there has to be some really significant threat (not just other scavs) that would make them decide to go to great lengths to find military tech. Aliens would be such a threat, and have the added benefit of setting us up for Jorzi UFOs in Cam5 much later down the line. :)
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Giani »

aubergine wrote:
Giani wrote:
aubergine wrote: Maybe the thought that aliens were involved could be the reason the newly formed project / new paradigm / collective factions go off looking for military artefacts?but you don't find out about that until later cams.
The objetive of The project is to recover artifacts for rebuilding the world, not to start another war. But they find NEXUS, The new paradigm and The collective and they have recovered lot of artefacts already, so they have to fight them to get them.
And if there are aliens or not why they wouldn't want to recover artifacts?
I guess what confuses me is why the first campaign starts out looking for neural synapse tech? Looking at Rman's timeline, that's very much a military tech -- why would the Project be so focussed on military tech if they just want to rebuild world? Are they looking to instigate a military state? That would be ugly storyline IMHO, and not one I'd want to play.
For rebuilding the world they need to kill who destroyed it(NEXUS), thats why they look for military tech.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Giani »

A campaing about aliens would be weird O_o and for that there should be other thread.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

aubergine wrote: ........ I propose that we subtly rewrite history and have it that our band of survivors were in a bunker somewhere in or near Seattle (they have to start there because that's what the audio in the FMV says). It might be that we start cam0 around 2094 with them emerging from the bunker in Seattle, then they have a 5 ye ars to make their way to the military base in rockies and bring it back online ready for them to set off on their missions in 2099?
Agree.

I'll have to look at another source too when I get back home- "The Warzone Comic Book" that came with the retail disks...

.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Giani »

Rman Virgil wrote:
aubergine wrote: ........ I propose that we subtly rewrite history and have it that our band of survivors were in a bunker somewhere in or near Seattle (they have to start there because that's what the audio in the FMV says). It might be that we start cam0 around 2094 with them emerging from the bunker in Seattle, then they have a 5 ye ars to make their way to the military base in rockies and bring it back online ready for them to set off on their missions in 2099?
Agree.

I'll have to look at another source too when I get back home- "The Warzone Comic Book" that came with the retail disks...

.
+1 :)
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

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@Giani: At start of cam1, all they know is that the nasdaq system went fubar. While people say it wasn't a failure, and that it was meant to happen, the official line would still be that it was a systems error.

So, if it was a systems error, why would you then suddenly start looking for cyborg tech? For me, at least, I need to see a more direct correlation between events in Cam0 and the initial objective of Cam1. *Why* is advanced neural synapse technology *vital* to the success of the project?

And even if they know that the collapse was done on purpose, which is stated in the intro video, what would make cyborgs so compelling as to be the highest priority on the agenda of things to do?

One other possible reason of having cyborgs is to use them for non-military tasks. Cyborgs can withstand radiation (I assume) so it could be that the initial reason for wanting them is just as a way of recovering stuff from highly radioactive places, or rebuilding cities, or whatever.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

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@Rman: One additional point regarding the history rewrite is that in the intro FMV it shows the team driving to the rockies - so they weren't sheltering there at all, they came out of shelter somewhere in/near Seattle and then made their way to the base in the rockies.

That would also mean that cam0 has to explain why they decided to head for that base - how did they hear it was relatively rad free? In particular, the base was completely abandoned when they got there. Was it that they heard the rockies were rad free and found that there was a military base there, and then decided it would be a good place to set up in that region? How did they find out about the base?

Maybe some military folk from a mountain bunker near Seattle told them that Rockies weren't nuked and that there was a base there. But if rockies weren't nuked, then why was the military base abandoned and full of corpses?

IMHO all these loose ends need tying up.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

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aubergine wrote: So, if it was a systems error, why would you then suddenly start looking for cyborg tech? For me, at least, I need to see a more direct correlation between events in Cam0 and the initial objective of Cam1. *Why* is advanced neural synapse technology *vital* to the success of the project?

And even if they know that the collapse was done on purpose, which is stated in the intro video, what would make cyborgs so compelling as to be the highest priority on the agenda of things to do?

One other possible reason of having cyborgs is to use them for non-military tasks. Cyborgs can withstand radiation (I assume) so it could be that the initial reason for wanting them is just as a way of recovering stuff from highly radioactive places, or rebuilding cities, or whatever.
It says it is "vital" for the same reason they are important to the game. Balancing.
And yeah, they can be used for other tasks.
aubergine wrote:@Giani: At start of cam1, all they know is that the nasdaq system went fubar. While people say it wasn't a failure, and that it was meant to happen, the official line would still be that it was a systems error.
When you start PLAYING and not when you watch the intro, it says that they need more technology, like cyborgs.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

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Listening to intro FMV again, it clearly says "We fled Seattle in early 86".

So, based on the timeline that Rman posted earlier:

2085: During routine testing the NASDA system malfunctions and launches nuclear strikes against all major cities in the world. The target countries respond with nuclear counter-strikes and NASDA fails to defend against incoming missiles.

2086: Nuclear Winter begins. Widespread plagues and famines kill billions of people. Civilization ends. NASDA systems lie dormant following electromagnetic pulses. A group of survivors discover an abandoned subterranean military base. They set up home there and begin The Project.

2099: The Project emerges from its military base.

This makes it sound like just 1 year after the collapse, the scavs will be fleeing Seattle to go to the military base in the Rockies. And, based on Rman's timeline, they actually get there in 2806! So it's very unclear what happens between 2087 and 2099. Definitely need a history re-write!
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Giani »

aubergine wrote: This makes it sound like just 1 year after the collapse, the scavs will be fleeing Seattle to go to the military base in the Rockies. And, based on Rman's timeline, they actually get there in 2806! So it's very unclear what happens between 2087 and 2099. Definitely need a history re-write!
I think they were looking for a military transport to fly to the abandoned base in the rocky mountains.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Emdek »

About aliens... Personally I would like them as final enemy in third trilogy (yes, I would like to have additional trilogies, each starting few years after each).
For example those could be drawn to Earth by multiple nuclear explosions (like Cylons by nuclear explosion in new Batllestar Galactica).
I like the idea of plot development similar to that in current campaigns (1 - 3), where final enemy is not known from beginning and new information slowly show up.

In one of new campaigns I would also like to see another faction which would have temporary alliance with Project and then betray them (not such short like in beginning of gamma, that one should last for few missions at least).

The main issue for creating additional campaigns is need for more advanced stuff (once there could be used idea of losing some technology which would be researched again etc.).
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Giani »

And what happens whit the rest of the world? The earth isnt only U.S...
So there could be campaings for other continents...
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Emdek »

aubergine wrote:This makes it sound like just 1 year after the collapse, the scavs will be fleeing Seattle to go to the military base in the Rockies. And, based on Rman's timeline, they actually get there in 2806! So it's very unclear what happens between 2087 and 2099. Definitely need a history re-write!
They were rebuilding base, I guess.

Also, how they get transporters, form that base, or found elsewhere or constructed somehow?
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Giani »

Emdek wrote: ...(not such short like in beginning of gamma, that one should last for few missions at least)....
They aren't traitors, NEXUS took their base.
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