1) Ammo system would be a bit annoying. Cannons would have to have low ammo, because cannons typically are. Since they already have high cooldown, that, coupled with low ammo, would mean cannons become obsolete fast. Though I suppose it'd make machine guns better. Yes, I've played the Earth series... ::) I suppose that proper balancing of ammo would make it a nice feature to seperate the men from the boys.
2) I suppose, I mean as long as the choice is there to have techshare enabled, thats fine. A lot of RTSs have choices to disable/enable techshare, and I think it'd make WZ MP more balanced... Me and my friend over LAN can't help but exploit Techshare ^^
3) This is also a nice idea, it could be used as a Handicap system (ie. If player is newbie, he picks NEXUS and makes the computer weaker factions).
4) Good idea, but might not translate smoothly into the gameplay.
5) Nice! I enjoy having 'strong' units, that cost quite a lot but are powerful. I like the sounds of this!
Do you want these features to be implemented in warzone?
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Biogenesis
- New user
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- Joined: 10 Oct 2007, 22:29
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kage
- Regular

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- Joined: 05 Dec 2006, 21:45
Re: Do you want these features to be implemented in warzone?
please don't... no vtol pilot in the world, present of future, would be stupid enough to hover in an age-of-empires/starcraft way waiting to get shot down (even small-arms fire is all it would take)... vtol fixed wing aircraft are decidedly not helicopters, and have no combat-useful manueverability while hovering... if you do remove vtol-runs without making the lack of those runs an optional game rule to set on game creation, then you can be quite sure that the quality of the game, and especially the uniqueness will go way down for many players.Watermelon wrote: and possibly get rid of the weird vtol 'runs',it will also help reducing the useless vtol-run related net codes.
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Giel
- Regular

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- Joined: 26 Dec 2006, 19:18
Re: Do you want these features to be implemented in warzone?
Actually I think Watermelon was speaking more about a code-wise construction than about having VTOLs to be able to hover.
Currently the amount of times a VTOL craft can "fire/shoot" is stored in a semi-add-on variable called "runs". AFAIK it is Watermelon's intention to replace this non-generic "runs" variable with a more generic "ammo-management" system of some sorts.
Currently the amount of times a VTOL craft can "fire/shoot" is stored in a semi-add-on variable called "runs". AFAIK it is Watermelon's intention to replace this non-generic "runs" variable with a more generic "ammo-management" system of some sorts.
"First make sure it works good, only then make it look good." -- Giel
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