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Berg: That's all very different, cool and interesting work your doing there.
I stay away from discussions about what "fits" with the original WZ stylings - though I understand the practical needs involved.
As for texturing.....
There are millions of self-proclaimed 3D whippersnapper artists that can whip-up a really nice geometry in 15 minutes flat and will tell you as much with little or no prodding. However, if you ask them about texturing their models, they'll hem and haw and say "We'll texturing is not my forte so I don't really do it but if you know a good texture artist I'll work with 'em". Give me a frackin break. Texturing is the greatest artistic challenge in 3D modeling.
Anyway, I gladly give you much props for texturing your geometry and presenting it here for all to check out.
It's can be a tough learning process (which is why many whippersnappers shy away from it, I would guess) and I think sticking to it, like with any art form, your texture craft & artistry will grow by leaps and bounds.
I definitely do not consider myself a dig 3D artist (though I do make dig movies) but I'm am a classically trained painter and can appreciate the adapted application of classic 7 layer oil painting technique to dig texture creation. It's very powerful craft that BTW, IMHO, Olrox has deved beautifully in his work and written a very detailed, step-wise, tut on (your probably aware of that already but I just mention it for the newer folks in the community who may not be).
- Regards, RV
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