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Re: Mp cheaters are ruining the game.
Posted: 13 Oct 2009, 15:14
by cybersphinx
smallfly wrote:what about an extra .exe that looks like this
[...]
what do you think about that?
Doesn't work cross-platform, especially since on Linux people often compile the game themselves, so we don't know all valid hashes.
Re: Mp cheaters are ruining the game.
Posted: 13 Oct 2009, 18:04
by smallfly
cybersphinx wrote:Doesn't work cross-platform, especially since on Linux people often compile the game themselves, so we don't know all valid hashes.
So the only chance to eliminate cheating activities is to build in a ballot where players can vote against cheaters to kick it as well as the possibility to kick a player if you are the host of a game.
Is that so hard to break a connection to one player? Arent there already functions implemented for that feature?
Re: Mp cheaters are ruining the game.
Posted: 13 Oct 2009, 18:30
by -Kosh-
smallfly wrote:
So the only chance to eliminate cheating activities is to build in a ballot where players can vote against cheaters to kick it as well as the possibility to kick a player if you are the host of a game.
Is that so hard to break a connection to one player? Arent there already functions implemented for that feature?
No. As was said, if someone wants too cheat bad enough it is very easy to do that in this game.
Until everything is host side there just is no way to stop the majority of the cheaters.
Re: Mp cheaters are ruining the game.
Posted: 13 Oct 2009, 23:57
by Zarel
Then they use Wireshark to sniff the DRM exe, or just disassemble it, and then write a new exe that sends the lobby "wdhwudl87343dsf" and "434829jh34j2j4234jjn23".
Seriously. The first rule of crypto is, don't make your own crypto.