Doesn't work cross-platform, especially since on Linux people often compile the game themselves, so we don't know all valid hashes.smallfly wrote:what about an extra .exe that looks like this
[...]
what do you think about that?
Mp cheaters are ruining the game.
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cybersphinx
- Inactive

- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: Mp cheaters are ruining the game.
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smallfly
- Trained

- Posts: 85
- Joined: 21 Aug 2009, 10:26
Re: Mp cheaters are ruining the game.
So the only chance to eliminate cheating activities is to build in a ballot where players can vote against cheaters to kick it as well as the possibility to kick a player if you are the host of a game.cybersphinx wrote:Doesn't work cross-platform, especially since on Linux people often compile the game themselves, so we don't know all valid hashes.
Is that so hard to break a connection to one player? Arent there already functions implemented for that feature?
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-Kosh-
- Trained

- Posts: 203
- Joined: 16 Sep 2009, 23:34
Re: Mp cheaters are ruining the game.
No. As was said, if someone wants too cheat bad enough it is very easy to do that in this game.smallfly wrote: So the only chance to eliminate cheating activities is to build in a ballot where players can vote against cheaters to kick it as well as the possibility to kick a player if you are the host of a game.
Is that so hard to break a connection to one player? Arent there already functions implemented for that feature?
Until everything is host side there just is no way to stop the majority of the cheaters.
This is a waste of space. Something important should be here.
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Zarel
- Elite

- Posts: 5770
- Joined: 03 Jan 2008, 23:35
- Location: Minnesota, USA
Re: Mp cheaters are ruining the game.
Then they use Wireshark to sniff the DRM exe, or just disassemble it, and then write a new exe that sends the lobby "wdhwudl87343dsf" and "434829jh34j2j4234jjn23".
Seriously. The first rule of crypto is, don't make your own crypto.
Seriously. The first rule of crypto is, don't make your own crypto.