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Re: Models By Hesterax

Posted: 16 Jan 2015, 15:50
by Hesterax
xShadow421x wrote:Could potentially be an Assault Gun though :wink:
Maybe, though with a completely different texture and the fact that machingun towers don't use assault guns. Still trying to get my head over the fact that in the year 2100 weapons from the the early 20th century are still in use O_o

Re: Models By Hesterax

Posted: 16 Jan 2015, 22:35
by Berg
This is a water cooled MG
scav mg tank
scav mg tank
skirmisher.jpg (215.34 KiB) Viewed 9487 times

Re: Models By Hesterax

Posted: 16 Jan 2015, 23:46
by xShadow421x
Hesterax wrote: Maybe, though with a completely different texture and the fact that machingun towers don't use assault guns.
Yes, of course. I just meant there's no sense in scrapping the asset now that it's made, but that's your call
Still trying to get my head over the fact that in the year 2100 weapons from the the early 20th century are still in use O_o
A very interesting concept indeed. Though I could see it happening in a way since we pretty much kind of do that now by upgrading older tech. Even in a time where lazer weapons are the norm, classic weapons still do there job just as well and probably more cost effective to build/reuse in a world that nearly ended. But that's just my thought; back to the topic at hand, your models are coming out great!

Re: Models By Hesterax

Posted: 17 Jan 2015, 10:57
by Jorzi
The fact is, the m2 was designed in 1918 and is still one of the most used hmg:s. The only reason it's not water-cooled anymore is that it's not really used as a primary weapon on armoured vehicles and it's mostly fired in short bursts only

Re: Models By Hesterax

Posted: 15 Feb 2015, 12:40
by Hesterax
I haven't able to do much at all lately now that the holidays are over, so currently my work is a work in progress with no materials/texturing:

Re: Models By Hesterax

Posted: 18 Feb 2015, 11:14
by Jorzi
Nice progress man.
You'll probably notice that, as your meshes get more complex, UV unwrapping will also get harder. However, 3d-mapped procedural textures will always be your friend.

Re: Models By Hesterax

Posted: 09 Mar 2015, 10:59
by Hesterax
Yet again, I haven't been spending much time on this lately, and therefore took quite a while before actually deciding to work on this. Still plan to add a couple of things to make this scene a bit less bare, possibly a hexagonal bunker in the background, so this isn't final yet. Behold:

Re: Models By Hesterax

Posted: 28 Mar 2015, 23:57
by Danato
nice job!
I can definitely see your progress, its good that you posted them so you can see your own timeline.
This can probably push potential new contributors to start too :)