Models by MaNGusT (AR)

Improving the artwork in Warzone2100 - not for mod discussions
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT »

I think you will finally come up with something looking really good. :-)
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT »

y_aa60d1c2.jpg
:hmm:
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Axel
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Re: Models by MaNGusT (AR)

Post by Axel »

What wrong with that Howitzer?
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Shadow Wolf TJC
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Re: Models by MaNGusT (AR)

Post by Shadow Wolf TJC »

This is probably what a light-bodied vehicle with a Heavy Cannon and Tracks would look like. My guess is that their top speed is like, what, 5 mph?
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT »

Shadow Wolf TJC wrote:This is probably what a light-bodied vehicle with a Heavy Cannon and Tracks would look like. My guess is that their top speed is like, what, 5 mph?
60 km/h on route.
Axel wrote:What wrong with that Howitzer?
nothing

I think about actual sizes of the tower, barrel and other parts in compare to wz models. 1st of all the tower is smaller in wz because it's unmanned...
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Corporal Punishment
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Re: Models by MaNGusT (AR)

Post by Corporal Punishment »

Actually, the original howitzer models do not have turrets at all. They resemble WW1 and early WW2 self-propelled howitzers, featuring traditional gun shields and rigid mounted weapons. Basically, they're tank chassis carrying artillery pits on their back. And once again, we find that WZ is really a WW2 game disguised as post-apocalyptic.
As far as the size of the turret compared to the size of the chassis goes for it's implications towards the mobility of the vehicle, bear in mint the turret of a modern self-propelled howitzer consists mostly of empty space to allow for comfortable operation of the weapon. In short, these turrets are much lighter then they appear.

On a side note, I designed a lock for the engine shrouds of Project vehicles but then found it suits the Collective much better. So I'm back to zero on that.
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT »

Corporal Punishment wrote:On a side note, I designed a lock for the engine shrouds of Project vehicles but then found it suits the Collective much better. So I'm back to zero on that.
I always have the same troubles... :lol2:
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT »

Hell yeah!!! I finally did it! XD
3dsmax11.jpg
who could compile the original 3ds max plugin for me? :oops:
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Terminator
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Re: Models by MaNGusT (AR)

Post by Terminator »

Long time ago I had invetigating this issue about plugin, so here it is. 2 zips One - original source & plugin for 3dMAx 3.1 I guess, second one - modified by one russian dude , for 3dMax2007 - but I've tested it & its works...not well, or didn't understand how does it works anyway.

Good luck :wink:
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT »

блиа! Пасиба большое... я думал никогда его не найду в рабочем виде))

thank you dude :-)

P.S. I've spent so much time to find 3ds max v1.0 and now I just need to download v3.1 which is very easy to find... :(
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT »

well, after some testing, 3.0 plugin works and even exports connectors :D
too bad there is no info for how to use this plugin properly, I have to look into code to find some things :(

P.S. 7.0 plugin works either... I still can't add more than 1 connector(... dummy object should have name "connector" but it exports only 1 connector...
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Corporal Punishment
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Re: Models by MaNGusT (AR)

Post by Corporal Punishment »

Okay, I think this lock will look good on Project bodies. Pretty much a lever that pushes a bar through a catch by means of a screw thread. Simple, yet effective. Very Project. The line around it is the edge of the cover it holds shut. It should have a inverse pendant on the opposite corner.
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT »

thank you! :-)
well, now show me a place where should I put it. use this image. You know, my English isn't that good... so better show me..
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Wibble199
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Re: Models by MaNGusT (AR)

Post by Wibble199 »

I thought the units where drones, so surely they wouldn't need a little handle?
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lav_coyote25
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Re: Models by MaNGusT (AR)

Post by lav_coyote25 »

Wibble199 wrote:I thought the units where drones, so surely they wouldn't need a little handle?
actually an access panel would be needed for human intervention if there were a problem with the interior circuits. you dont just burn a hole in armor plating. :focus: