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iap wrote:A general question: When you mention the group size, or any other count, are these are coded values you figured out, or general approximation of NullBot's decisions?
There are three values:
MIN_WARRIORS is a minimum number of warriors necesarry to engage in combat. This number is checked not for a combat group, but rather for an actual unit cluster of a group.
NUM_WARRIORS is a number of combat droids to maintain in a single combat group. If the AI has reached this number in one of the groups, it starts to fill other groups. It is also a minimum number of units necessary to launch an attack. So if a single unit dies, the attack doesn't instantly fall back, but only when the unit count falls below MIN_WARRIORS.
MAX_WARRIORS is an absolute maximum of warriors in a single group. If this is reached, the AI creates a new empty group. Initially, there is only one group.
I might be wrong in some of these descriptions, cause i don't really remember what exactly is coded down there. In fact, filling the groups is a bit more complicated, because each group has an enemy that it must destroy, so putting tanks into groups depends on their weapon class (whether it will be effective against this particular enemy).
Hello, are there any windows users in this thread? Cause it sounds like nullbot is running very slowly on windows, even though it runs fine for me on linux.
It runs good for me on Mac. I'll test recent versions to see if the stalling issues have been overcome sometime later tonight.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
No performance issues any more for me. Works great even with herds of nullbots and massive scavenger infestations
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
NoQ wrote:Hello, are there any windows users in this thread? Cause it sounds like nullbot is running very slowly on windows, even though it runs fine for me on linux.
I have windows and i'm testing now.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Played a multi player 6 player map with 3 nulbbot teamed they seemed to not be as dangerous as the scavs
The game ran very smoothly on win7 It seems to be ok on my PC. slight desync at start dont know what caused that maybe connections.
All in all it ran without too much lag but the scavs was beating up nullbot at start and i think nullbot stopped fighting.