I've compiled FlaME 1.26 on my highly-modified Xubuntu 12.04 using MonoDevelop. I had to make some small value changes in the following (this is loading 'Flame MonoDevelop.sln' ) :
After over 1 hour looking for "EditWorld", I finally decided to try out "FlaME 1.27". Did not get it to work on PC, but on my mac (OS X 10.6.8 ) at least I got it to work so much that I could make a starting map.
Really great work with the editor !!!!
But :
The problem I have is that the texture map lies on the left ALL THE TIME, so I can only see some of the option at the top of every "tab"/"section".
I can't click on any buttons that are under the texture picture.
Also tried, just as a test, version 1.25. The same problem there.
Mr T wrote: The problem I have is that the texture map lies on the left ALL THE TIME, so I can only see some of the option at the top of every "tab"/"section".
I can't click on any buttons that are under the texture picture.
As u can see in the picture, I can under the texture picture see some "drop down" menus, but I cant klick on them.
This might seem a bit redundant by now, but is there a version that runs under linux or xp via virtualbox? I'd really like to try my hand at creating some maps, as I've made a few for Star Trek Armada II: Fleet Ops and had some fun, but nothing noteworthy. If not, who would I contact about helping make this happen? I can write some C/C++, Java, and Visual Basic if any of that would help.
how can i fix the problem with water tiles - or what is here wrong - what is to do to eliminate this warning
(warning) water tiles have an incorrect triangle direction
screenshot water tiles have incorrect triangle direction
step by step please - i feel like an idiot - wasting hours and always the same problem
i'm looking for a button like "set water-tile-triangles correct"
now i have changed my heightmap and it runs ... but i can't understand where the problem is tucked away
thanks
"unit is under attack!", "unit is under attack!", unit is under attack!" then i wake up ... (true story)
Go to misc tab, then click on "Water Triangle Correction" It will solve the problem. I want to add that "Set All Triangles" is also very important, as it sets all corners of cliffs you have made.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
I want to add that "Set All Triangles" is also very important, as it sets all corners of cliffs you have made.
The cliff brush sets triangles automatically. The only reason to not use the cliff brush is when you make weird maps for 3.1, but 3.1 disrespects triangles anyway. Well, in fact, there are also a few cases when you want to set triangles manually (the backslash key), but in this case this button will break them. Thus, this button is only good for those who didn't know how to use the cliff brush when they made their map.
yesterday i idetify the troubles with the cliff brush
it's when the cliff brush touch to water tiles in the flat
or touched the flat and when you make water tiles you get the invalid tiles...
but now i know the button
thanks a lot
but i love flame - its my new favourite toy
"unit is under attack!", "unit is under attack!", unit is under attack!" then i wake up ... (true story)
You get invalid tiles iff they're actually invalid (eg., the thing you painted cannot exist in 2.3 terrain for no tile has been created to handle this). You can uncheck "create invalid tiles" and try to sort things out manually, but in most cases you won't be able to make anything new ... the brushes are fairly clever.
I made the program into a console application, so I can control how it starts up better and be more compatible with Mono. For Windows users this means a console window appears.
There are 4 new entries in the settings.ini to change bits per pixel or the depth bits, for the problem Goth reported.
Mr T, how does it look in 1.28? I added in another step to hide the textures when not on that tab.
andrewm, I haven't used Virtualbox and have no idea what's needed to make a program compatible with it. The code is VB and can be accessed at github.com/flail/flaME.
Merowingg, the errors that appeared for you should be fixed.
Last edited by Flail13 on 08 May 2012, 08:24, edited 1 time in total.