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Re: FlaME -- The Warzone 2100 Map Editor

Posted: 08 Apr 2012, 21:28
by Merowingg
Delphinio thanx for the info! as I had already nice idea for a map :) damn scripts ;) but wait.. is it difficult (for a person like I am) to set those artefacts?

And yet another question, this time about features, all cars, this broken tanker, pick up, van and so on, they belong to arizona and arizona only yes? because I remember one of them is somehow blue and I was always afraid it has this inappropriate tileset blue syndrome..

I do ask for answet to all my questions, and I thank in advance :)

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 09 Apr 2012, 03:09
by Delphinio
Merowingg wrote:Delphinio thanx for the info! as I had already nice idea for a map :) damn scripts ;) but wait.. is it difficult (for a person like I am) to set those artefacts?
Dont know, but i learned it by myself.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 09 Apr 2012, 17:22
by Merowingg
Ok Delphino thank you.

Yet another question.. what is the minimum limit of a structure being built on a map? for oil we can place it on the forth tile from the edge yes? (if no correct me please) then if a sensor tower is placed on third tile from the edge will it work correctly? will it work at all?

I am sorry to sort spam here.. please do not omit any of my questions in the earlier posts.. and dont kill me.. :3

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 09 Apr 2012, 17:26
by NoQ
Structures cannot be placed on 3 tiles at the left and at the top and on 4 tiles at the right and at the bottom. Note: you must consider this lack of symmetry if you want to make an actually symmetric map.

Units cannot move through the last row on any side. In this sense, no completely symmetric map can be made, but unit movement area is usually less interesting than buildable area.

If you put structures too close to the edge, you won't be able to rebuild them. If you place oils too close, you won't be able to build derricks.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 09 Apr 2012, 23:58
by VladimirAdamovic
How to convert the .fmap (.fme) file into .wz map file? :?:

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 10 Apr 2012, 04:10
by Goth Zagog-Thou
The map needs to be compiled.

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 10 Apr 2012, 05:13
by VladimirAdamovic
tnx :)

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 10 Apr 2012, 12:33
by Merowingg
NoQ download please 4c-DuneZone2x2DR from addons, and look at the corners.. are those radars ok? I have so weak interent that I wast able to upload the screen :oops:

And where is Flail, Sir I need you with my 99 questions :)

Texture problems

Posted: 11 Apr 2012, 02:20
by Virus- A
I have a problem with the textures of design, I do not appear
The Arizona and Rocky Mountains textures do not appear
I need a recommendation,help please.




lo siento por mi mala ingles :oops:

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 14 Apr 2012, 00:46
by tmp500
never got flame mono to work under fedora :!: any ideas?

those versions are installed:
Name : mono-basic
Arch : x86_64
Version : 2.10
Name : mono-data
Arch : x86_64
Version : 2.10.8
Name : mono-core
Arch : i686
Version : 2.10.8

thats the error (same for 1.27)

Code: Select all

FlaME 1.25$ mono FlaME.exe 
Gtk-Message: Failed to load module "pk-gtk-module"
X11 Error encountered: 
  Error: BadMatch (invalid parameter attributes)
  Request:     135 (5)
  Resource ID: 0x2E00013
  Serial:      211
  Hwnd:        Hwnd, Mapped:False ClientWindow:0x2E00013, WholeWindow:0x2E00012, Zombie=False, Parent:[<null>]
  Control:     OpenTK.GLControl   at System.Environment.get_StackTrace()
   at System.Windows.Forms.XplatUIX11.HandleError(IntPtr display, XErrorEvent ByRef error_event)
   at OpenTK.Platform.X11.Glx.MakeCurrent(IntPtr , IntPtr , IntPtr )
   at OpenTK.Platform.X11.Glx.MakeCurrent(IntPtr display, IntPtr drawable, ContextHandle context)
   at OpenTK.Platform.X11.X11GLContext.MakeCurrent(IWindowInfo window)
   at OpenTK.Graphics.GraphicsContext.MakeCurrent(IWindowInfo window)
   at OpenTK.GLControl.MakeCurrent()
   at OpenTK.GLControl.OnHandleCreated(System.EventArgs e)
   at System.Windows.Forms.Control.WmCreate(Message ByRef m)
   at System.Windows.Forms.Control.WndProc(Message ByRef m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message ByRef m)
   at System.Windows.Forms.ContainerControl.WndProc(Message ByRef m)
   at System.Windows.Forms.UserControl.WndProc(Message ByRef m)
   at System.Windows.Forms.Control+ControlWindowTarget.OnMessage(Message ByRef m)
   at System.Windows.Forms.Control+ControlNativeWindow.WndProc(Message ByRef m)
   at System.Windows.Forms.NativeWindow.WndProc(IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam)
   at System.Windows.Forms.XplatUIX11.SendMessage(IntPtr hwnd, Msg message, IntPtr wParam, IntPtr lParam)
   at System.Windows.Forms.XplatUIX11.CreateWindow(System.Windows.Forms.CreateParams cp)
   at System.Windows.Forms.XplatUI.CreateWindow(System.Windows.Forms.CreateParams cp)
   at System.Windows.Forms.NativeWindow.CreateHandle(System.Windows.Forms.CreateParams cp)
   at System.Windows.Forms.Control.CreateHandle()
   at System.Windows.Forms.Control.CreateControl()
   at OpenTK.GLControl.ValidateState()
   at OpenTK.GLControl.MakeCurrent()
   at FlaME.ctrlMapView..ctor(FlaME.frmMain Owner)
   at FlaME.frmMain..ctor()
   at FlaME.modProgram..cctor()
   at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun()
   at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(System.String[] commandLine)
   at FlaME.My.MyApplication.Main(System.String[] Args)

OpenTK.Graphics.GraphicsContextException: Failed to make context current.
  at OpenTK.Platform.X11.X11GLContext.MakeCurrent (IWindowInfo window) [0x00000] in <filename unknown>:0 
  at OpenTK.Graphics.GraphicsContext.MakeCurrent (IWindowInfo window) [0x00000] in <filename unknown>:0 
  at OpenTK.GLControl.MakeCurrent () [0x00000] in <filename unknown>:0 
  at OpenTK.GLControl.OnHandleCreated (System.EventArgs e) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.Control.WmCreate (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.ScrollableControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.ContainerControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.UserControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
  at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0 
X11 Error encountered: 
  Error: BadMatch (invalid parameter attributes)
  Request:     135 (5)
  Resource ID: 0x2E00013
  Serial:      228
  Hwnd:        Hwnd, Mapped:True ClientWindow:0x2E00013, WholeWindow:0x2E00012, Zombie=False, Parent:[<null>]
  Control:     OpenTK.GLControl   at System.Environment.get_StackTrace()
   at System.Windows.Forms.XplatUIX11.HandleError(IntPtr display, XErrorEvent ByRef error_event)
   at OpenTK.Platform.X11.Glx.MakeCurrent(IntPtr , IntPtr , IntPtr )
   at OpenTK.Platform.X11.Glx.MakeCurrent(IntPtr display, IntPtr drawable, ContextHandle context)
   at OpenTK.Platform.X11.X11GLContext.MakeCurrent(IWindowInfo window)
   at OpenTK.Graphics.GraphicsContext.MakeCurrent(IWindowInfo window)
   at OpenTK.GLControl.MakeCurrent()
   at FlaME.ctrlMapView..ctor(FlaME.frmMain Owner)
   at FlaME.frmMain..ctor()
   at FlaME.modProgram..cctor()
   at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun()
   at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(System.String[] commandLine)
   at FlaME.My.MyApplication.Main(System.String[] Args)

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 15 Apr 2012, 22:44
by Merowingg
Ok I did my test owith cars on Arizona.

The features called Chevy and Blue Car, seem to be broken..

Chevy lies on its side, the top side is blue (typically for inappropriate placing error)

Blue Car has blue places in the front and back window / screen places, and in front and back pumper places.

Do I do something bad? is it to be so? because to some extent Blue Car might be normal.. but the Chevy is for sure broken..

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 15 Apr 2012, 23:07
by Merowingg
I did some more tests.. what has turned out.. is that particular cars are as the rest of the features.. appropriate for particular tileset type.. :lecture:

Blue Car and Chevy are appropriate for rocky mountains.. I add my test maps for those interested ;) how to use cars on the maps :)

The firs is Arizona, the second is Urban, and the third one is Rocky Mountains :)

I repat those maps are only test maps :)

One mystery solved and I bet you didnt know ;) Now I can fill my renewed Bridges map with a lot of cars :3

Bye :)

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 16 Apr 2012, 11:47
by Merowingg
Flail13 I am worried about you.. where are you.. :hmm: :?:

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 18 Apr 2012, 15:18
by Rman Virgil
.

Any body still have the MediaFire dl links for the .exe and data? These new ones ain't working for me on my Android Tab. First time I've ever had this come up.

This doesn't initiate the dl - does zilch in this OS.

https://warzone.atlassian.net/wiki/down ... 1553315415

Thanks. :3

~ RV :hmm:

Re: FlaME -- The Warzone 2100 Map Editor

Posted: 22 Apr 2012, 15:23
by Merowingg
Where is Flail? :hmm: