But these are nice video tutorials
WZ Screenshots!
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iap
- Trained

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Re: WZ Screenshots!
Oh, I thought your tutorials where about doing it in the game...
But these are nice video tutorials
But these are nice video tutorials
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NoQ
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Re: WZ Screenshots!
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Giani
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Merowingg
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Re: WZ Screenshots!
Drunk lorry drivers convention? 
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
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aubergine
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Re: WZ Screenshots!
That pic is awesome!
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-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
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NoQ
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Re: WZ Screenshots!
PreciselySimcity2100...
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aubergine
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Re: WZ Screenshots!
If only we could put WZ tanks and VTOLs in to SimCity...
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-- https://warzone.atlassian.net/wiki/display/GO
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Giani
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Re: WZ Screenshots!
NoQ wrote:PreciselySimcity2100...
Where can i get that mod?
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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NoQ
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Re: WZ Screenshots!
That map.
Btw, all those buildings are default capabilities of 3.1 (used on this map as well), only roads are actually custom (and they are packed inside the map, so no extra efforts to install a mod are necessary).
Btw, all those buildings are default capabilities of 3.1 (used on this map as well), only roads are actually custom (and they are packed inside the map, so no extra efforts to install a mod are necessary).
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Giani
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Re: WZ Screenshots!
Some new screenshots.
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Giani
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Re: WZ Screenshots!
And even more 
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aubergine
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Re: WZ Screenshots!
Great screenies, thanks for sharing! I noticed some of Jorzi's halftrack propulsions on the green tanks, they really do make a great difference to the tank appearance! (:
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
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Jorzi
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Re: WZ Screenshots!
@aubergine: I don't see any of my models here, maybe I should post some... (Note that the original heavy halftracks are also separated into a track and a wheel part)


-insert deep philosophical statement here-
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Giani
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Re: WZ Screenshots!
No problem and thanksaubergine wrote:Great screenies, thanks for sharing! (:
I forgot some screenshots.
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Last edited by Giani on 09 May 2012, 13:07, edited 1 time in total.
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NoQ
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Re: WZ Screenshots!
Just managed to mix different tilesets via a lightweight map-mod (without substituting png files or adjusting the game code).
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