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Re: Merowingg's Maps
Posted: 03 Feb 2011, 19:22
by Merowingg
Wibble 199
Really thank you for your PM message
I see it is and you told me it is 3.0 version, I think you really should report this thing on 3.0 bugs forum thread also adding the pictures, and explaining the problem, but in really specific eay. I see also unbelievably high "towers" appeared, it happened once when I played with NoQ on other map, I tested the map on 2.3.7 version only, and there everythig is just fine, I think it might be the matter of game itself but I am not sure.. And did it happened once only or it continues on appearing ??
Thanx again !!
The NTW Wizard Map
Posted: 04 Feb 2011, 13:00
by Merowingg
Hello gentlemen
I am happy to present another person from the NTW court

Surprisingly it is not the the Knight but the Wizard this time
The map is called Wizard becuse it is entirely made to suit him, all the oval or shall i say circular terrarian features are to strenghten his magic ball

As the ball is of course in circular shape it draws energy from all circular places on the map
NTW Wizard is smaller than Queen and King, it is 200 x 200 as the Wizard knows the more terrarian he uses the more power he needs to have.. The Wizard gave post nuclear people advanced bases Including very strong AA system and even Fortresses
The map is 26 oil in base, and another 4 per player on the map, in the most energetic places
The map is so designed that it could be played even 1 v 7.. and I do know people who will try it

and are able to win
The map is NTW but different as I say

This time I wanted.. ekhm.. the Wizard wanted

the players to feel safe in their bases
The terrarian has nice both features and tilesets
It is great fun without bases too !! I do want to inform, that if you see a map with entirely advanced bases, it does not mean you have to use them

or maybe not all the time
Have fun gentlemen
Give power to the Wizard !!
wz2100-20110204_114112-main.png
Re: Merowingg's Maps
Posted: 05 Feb 2011, 00:58
by brakenfur
more NTW

the andance bases rock you can't doubt that but still keep making more maps and with the names with is next knight or jester though creative they are getting to be predictible. Even though i know you love high oil and all of your NTW maps are unique i think you should make more origal maps
Re: Merowingg's Maps
Posted: 06 Feb 2011, 08:38
by Merowingg
Yes brakenfur 54.. more NTWs.. I do wonder too if this is a good idea to create more of them
I am not sure if you are speaking that my NTW Court maps names are predictible, or my NTW maps itself

If names.. yes as I already told who will appear

If you speak about NTWs itself, well those as for NTW natures are really predictible too.. but I do my best to ruin the NTW idea

ruin in positive way of course
I am happy that you regard my NTWs as unique afterall

and I see you seem to know my passion to high oil too

but I already begun making middle oil or even low oil maps too
And believe me I do try to make more original maps, I also think I do know what you mean by more original
Thank you for your post
Bye

The Mantis Map
Posted: 09 Feb 2011, 12:46
by Merowingg
Hello Gentlemen
The map is called Mantis becuse if you take a closer look at it you will see four Mantises

For example base 1 and 2, The circles with the numbers are her eyes

those long tunnels to the centre is her abdomen

the things to the right and left is her limbs

but of course you dont have to see this, its my imagination only
The map is 200 x 200 for 8 players with advanced bases, 21 oil in base and another 3.. per player in the centre

if you play without advanced bases I can say there is 5 oil next to the trucks, and the rest is somehow within the base area
The map can be excellent for 2 v 2 v 2 v 2

but also for FFA

and 4 v 4
The map was losing its spirit when I started to add features, that is why there is not many, but still they are there to complete the whole
I suppose there will be much fighting within those long tunnels
Have fun gentlemen
Bye
wz2100-20110209_113101-Mero_Mantis-T1.png
The Revolver Map
Posted: 11 Feb 2011, 14:45
by Merowingg
Hello Gentlemen
The map is called Revolver becuse it looks like a revolver of a revolver

I hope you know what I mean

The only difference from original is that its capacity is eight bullets instead of six

bases I mean
The map is 200 x 200 and as you can see entirely symetrical
The map is 6 oils in base, and another 9 per player outside of the base

Advanced bases included

The map has 5 villages

4 of which is hidden

and I bet you may figure it out where very soon, to reach it, well a little bit harder it will be

in those 4 hidden villages there is a total amount of 4000 oil in barrels

if you reach them soon enough it may change the gaming fortune into you
The map is so designed that it can be easily set into top versus bottom

as I used my usual numering style

as well as FFA
I have already noticed I went into "circles" and "Arizona" themes a little bit lately.. I assure I will try to change it with the next map
Have fun on the Revolver

and remember that ideas are bulletproof !!
wz2100-20110211_132802-Mero_Revolver-T1.png
The Nasty Net Map
Posted: 12 Feb 2011, 13:56
by Merowingg
Hello Gentlemen
Previously I assured there will be a break from circles and Arizona and there is
The map is called Nasty Net from two obvious reasons

It is nasty and it is net in shape
The net thing I dont have to explain

about "nasty" well.. try to play on it

and you will for sure understand
The map is 200 x 200 again.. I promise I will try to change the size I often use next time..
The map is for 4 players, 5 oil in base, and another 17 around the map

and believe me it is worth visiting corners on some of my maps

Advanced bases included

the savage Scavengers are optional here too
I have made the terrarian as rich as possible in textures and features, but on such stripes of land it was hard.. so i tried not to overwhelm it
Have fun on Nasty Net, and remember.. if all goes nasty.. it was intended
Have fun
Bye
wz2100-20110212_123912-Mero_NastyNet-T1.png
The Factory Map
Posted: 20 Feb 2011, 12:07
by Merowingg
Hello gentlemen
The map is called factory because it is one big factory

outside of which the players bases are placed

Maybe it is the biggest factory in Warzone history ??
The map is for 4 players, it is 220 x 220 so finally different

I added extra 20 to make the factory as big as possible
Advanced bases and scavengers included

but I want to inform you, that not all buildings which belongs to scavengers are the scavengers structures, by this I mean, I have added nice building called "cooling tower" to the map, it looks nice, especially on this factory map, but I have attached it to scavengers because if i have add it to the players they would see the map..
I wanted to see what happens if I add new thing, and how it works..

If you not turn on the scavengers, you will not see this new buildings at all
The map is 5 oil in base and another 15 per player on the map
With this map I wanted to ahieve a spirit of very big factory

filled with concrete

I hope I managed.. The terrarian outside the factory is natural, but with concrete border all changes into cold manufacturing factory
I will make the version for 8 players now as the map is really big, but I wanted it to be so.
There is a lot of nice features on it, and multiple terraces
Have fun
wz2100-20110220_105151-Mero_Factory-T1.png
Re: Merowingg's Maps
Posted: 20 Feb 2011, 16:32
by NoQ
I couldn't resist the desire of adding a few custom textures to this map after all (*:
(i just hope i didn't break anything)
Re: Merowingg's Maps
Posted: 20 Feb 2011, 17:30
by Merowingg
How dare you !!

You will be hering from my lawer !!
I am kidding of course
Thank you very much

Looks nice

Re: Merowingg's Maps
Posted: 21 Feb 2011, 01:35
by brakenfur
nice map Mero i must say this has got to be one of your lowest oil maps and the scavs can be a pain at first but over all nice map keep up the good work
Re: Merowingg's Maps
Posted: 21 Feb 2011, 07:19
by Merowingg
Hi brakenfur 54
Thank you for your opinion and observation
The only thing I have to disagree with you is about your sentence that this map is one of my lowest oil maps, well it is not true

I have some even lower tha this one
I am trying to do my best all the time
Bye

The Factory Map V3
Posted: 21 Feb 2011, 09:03
by Merowingg
Hello Gentlemen
The Factory V3 map is identical as The Factory map with only two differences
V3 is for eight players, and I have placed some structures on empty spaces remaining after the scavengers "cooling tower" structures

so the map is maintained at the same dense featured level
The map is 5 oil in base and another 15 on the map per player
The map is good to be played top versus bottom or 2 v 2 v 2 v 2
Have fun in bigger group now
Bye
wz2100-20110221_075140-Mero_FactoryV3-T1.png
The Rotation Map
Posted: 22 Feb 2011, 17:34
by Merowingg
Hello Gentlemen
The map is called Rotation because all those islands and shapes seem to be rotating all the time
The map is 200 x 200 I think I like this size most

I also like Arizona tiles most
The map is for four players, advanced bases included, scavengers included too
It was my purpose to make the map with limited space, so if you cannot build here there and everywhere.. it was intended

Although if you think a little there is enough space
Hovers are not necessary to win the game, although the first to research them, may be really dangerous to the others, as on the small islands, on each there is an oil resource
The map is 4 oil in base and another 12 per player around the map
Have fun on Rotation and dont get dizzy
wz2100-20110222_162034-main.png
The Squared V12 Map
Posted: 23 Feb 2011, 14:30
by Merowingg
Hello Gentlemen
I have recoloured The Squared map preview !!
All who know me know that I have Squared obsession
That is why I decided to make another squared but in Urban tiles type

It is identical as all my typical Squared maps, but it has nice looking Urban tileset
The map is 200 x 200 for 8 players, 24 oil in base, no advanced bases..
I am only reminding the facts
Have fun on different terrarian
Bye
wz2100-20110223_131836-Mero_SquaredV12-T1.png