[3.1] Ultimate Scavenger AI Mod

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Prot
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Prot »

Very impressive, it's like a new race in WZ =)
But crush ruin my enjoing the game..
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

The Nightmare Tank wrote:Ah, I think I got the file you wanted. Looks pretty lengthy though, dunno if you got some fancy pantss software to crunch down all the unnecessary stuff. Regardless, I think this is it...
In your dump there are multiple crashes, including some crashes in your sound driver (are you sure it's working well?) Also, "Integer Divide By Zero" crashes are most likely external as well (since no call stack is provided, see also). But if problems start to occur in sound drivers, something can probably be wrong with weaponsounds.txt or something like that ... :hmm: (?)

I've got an idea. The next version will allow limiting out certain scavenger structures from within the structure limit. I'll let you see if disabling some structures (eg. chopper factories) helps avoiding the crashes.

I also welcome some feedback on running this mod on the latest nightlies, to see whether it crashes less.
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Berg »

TRying in rc2 log..crash
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

Ouch srsly? Something changed in vidmem.wrf? Will fix asap ...
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Berg »

they changed all the icons so i think the wrf files need updating you know the drill
i wona see if it still crashed on chopper death
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

Added v1.13 to the first post:
  • Works on Warzone 2100 v3.1_rc2 (and doesn't work on v3.1_beta11 or v3.1_rc1).
  • Allow disabling scavenger chopper factories and repair facilities in the structure limit menu.
  • Some minor tweaks, chopper death crash probably fixed.
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Berg
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Berg »

version 1.13 test
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Spyro_Drag »

quick question, if this new version(1.13) doesnt play with the beta 11, how do we use it, since i can only find the beta 11 download?
and what do you mean by "rc1" and "rc2", where can i find these versions?
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

Berg wrote:version 1.13 test
Oh well i guess we'd have to figure it out some day ...

Does anybody still have crashes with choppers limited out :?:
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Berg »

wz2100-20120825_201608-Mero_ScavHell-T1.jpg
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

Some essay on the chopper death crash in #3684 (uhm it's not fixed yet after all).
Which means there are no known crashes when you play with choppers disabled (in the structure limit screen, second page).
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Spyro_Drag »

Thank you berg, i never would have found that on my own. can some one tell me, why isnt this one on the main wz2100 site?

any who, thank you all for making such a fun game even more fun with a mod like this.
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by Berg »

this is the MAIN warzone2100 site ???
and Your welcome http://wz2100.net/
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Re: [3.1+] Ultimate Scavenger AI Mod

Post by NoQ »

v1.14 with a few small tweaks and bugfixes. Most important bugfix is don't try to build structures with a crane heading for repair (results in building many unfinished structures).

The crash was identified and needs to be fixed on the game source side (affects any JS group related things, not really related to this mod).