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[3.1] Ultimate Scavenger AI Mod
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Berg
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Re: [3.1+] Ultimate Scavenger AI Mod
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Berg
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Re: [3.1+] Ultimate Scavenger AI Mod
http://developer.wz2100.net/ticket/3339
More crash I dont know if its related but seems so
More crash I dont know if its related but seems so
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aubergine
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Re: [3.1+] Ultimate Scavenger AI Mod
That chopper design is awesome!
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Searge-Major
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Re: [3.1+] Ultimate Scavenger AI Mod
+10²aubergine wrote:That chopper design is awesome!
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Goth Zagog-Thou
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Re: [3.1+] Ultimate Scavenger AI Mod
Yeah, it really is. 
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Spyro_Drag
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Re: [3.1+] Ultimate Scavenger AI Mod
Wow beautiful Chopper. Not to boxie, unlike the generator in the last pic witch looks o so boxie. wish things tooked smoother, except the latest terain smothing, i dont like it, it blends the colers where you dont want em to.
Any way just wanted to say this is one of my most favorite mods, and i looks like its developing perfectly.
Any way just wanted to say this is one of my most favorite mods, and i looks like its developing perfectly.
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Andrie
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Re: [3.1+] Ultimate Scavenger AI Mod
Yes it is, I just want to know why do you keep the mods separate. 
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Groete Andrie
Groete Andrie
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The Nightmare Tank
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Re: [3.1+] Ultimate Scavenger AI Mod
This mod is an odd one on my Computer. It tends to crash after about 10 or 20 Minutes into a Skirmish match. The main reason is that it's trying to Divide by Zero most of the time, which never leads to anything good, no matter what. Although another reason I've seen is that it's trying to order a Scavenger Truck to build a VTOL Factory at a specific spot, but there is already one there.
Is anyone else gettin' these issues or is it just my luck...?
It doesn't seem to be a specific Scavenger Unit that's screwin' it up, 'cause I've seen the Tractors, Triple Turret Trucks, etc. so I can't really pin any blame on a specific unit screwing it up...
Is anyone else gettin' these issues or is it just my luck...?
It doesn't seem to be a specific Scavenger Unit that's screwin' it up, 'cause I've seen the Tractors, Triple Turret Trucks, etc. so I can't really pin any blame on a specific unit screwing it up...
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nexilox
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Re: [3.1+] Ultimate Scavenger AI Mod
Hi, I had download your mod but, I don't know how I can Install it.
Please, do you send me the Instructions for instal the mods?
Thanks
Please, do you send me the Instructions for instal the mods?
Thanks
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nexilox
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Re: [3.1+] Ultimate Scavenger AI Mod
Hello everyone, I am writing to find out how I can use the drives scavanger, I installed the mod in question + the mod: "NullBot" and everything works.
The only thing is that I thought I understood that I could control the units scavenger, but I do not understand as to how. Please help
Thanks in advance
P. S. not particularly familiar with the procedures of mod of this game so I ask you to be as clear as possible
The only thing is that I thought I understood that I could control the units scavenger, but I do not understand as to how. Please help
Thanks in advance
P. S. not particularly familiar with the procedures of mod of this game so I ask you to be as clear as possible
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The Nightmare Tank
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Re: [3.1+] Ultimate Scavenger AI Mod
Bump to confirm. There is indeed an issue with this mod regarding the Scavengers. It seems that roughly 30 minutes into a fight, something errors within the mod and crashes the game. I've seen this on two of the three maps I've used it on; Basingstoke and Fishnets (Both 4 player maps).
Notably these maps have very strong Scavenger Bases that take a long time to level. The third map I tried it on, Rush (Another 4 player map) did not have this problem because the Scavengers were eliminated before long on that map. The Mod was working fine on that one, for I caught a glimpse of a Scavenger Truck making a Mortar Pit before they were destroyed.
So basically it seems that the longer the Scavengers are left in the fight, the more likely they will crash the game. Of course, they're really there for annoyance and path barricades to many, but still, given enough time, they can crash the game.
Like I said in my last post, it doesn't seem to be a specific unit crashing the game, since I've seen Trucks, Tractors, Helicopters, Tripple Turret Trucks, even a Sensor Turret School Bus (Lot of good that's gonna do if they can't make Scavenger Mortar Tanks and assign them to it).
Some of the most common errors seem to be the Mod dividing by 0 when trying to perform specific actions, such as trying to find units to repair or attack something. I assume no Scavenger units exist, so it can't tell them what to do or something like that. However, another common error is that it's trying to place a Factory type 0 (Presumably Tank Factory) at a location where there already is one. I don't know whether this is because they're programmed to place Factories at specific spotss or if it's trying to add a Factory Module onto an existing Factory. At any case, this seems to be another problem I get a lot of.
Finally, one more problem that I came across was Unit production. In fact, this only came about yesterday, really. I don't know the details, but the logs wre full of errors regarding "NEWDROID" which leads me to believe there was a problem in the production line.
Also, I just noticed one last thing as I looked back over a log; "This component no longer exists - the droid will be deleted" "Failed to build new unit" if Scavengers research technologies (Or are automatically given new ones as time goes by), it's possible they could be researching something that replaces an existing technology, but cannot design the new unit and still tries to create the outdated one. I'm not too certain on this, but that is what I think...
I think that's pretty much all I've dug up, so far after at least 30 Minutes of play on maps with sizable Scavenger bases...am I the only one with these problems?
Notably these maps have very strong Scavenger Bases that take a long time to level. The third map I tried it on, Rush (Another 4 player map) did not have this problem because the Scavengers were eliminated before long on that map. The Mod was working fine on that one, for I caught a glimpse of a Scavenger Truck making a Mortar Pit before they were destroyed.
So basically it seems that the longer the Scavengers are left in the fight, the more likely they will crash the game. Of course, they're really there for annoyance and path barricades to many, but still, given enough time, they can crash the game.
Like I said in my last post, it doesn't seem to be a specific unit crashing the game, since I've seen Trucks, Tractors, Helicopters, Tripple Turret Trucks, even a Sensor Turret School Bus (Lot of good that's gonna do if they can't make Scavenger Mortar Tanks and assign them to it).
Some of the most common errors seem to be the Mod dividing by 0 when trying to perform specific actions, such as trying to find units to repair or attack something. I assume no Scavenger units exist, so it can't tell them what to do or something like that. However, another common error is that it's trying to place a Factory type 0 (Presumably Tank Factory) at a location where there already is one. I don't know whether this is because they're programmed to place Factories at specific spotss or if it's trying to add a Factory Module onto an existing Factory. At any case, this seems to be another problem I get a lot of.
Finally, one more problem that I came across was Unit production. In fact, this only came about yesterday, really. I don't know the details, but the logs wre full of errors regarding "NEWDROID" which leads me to believe there was a problem in the production line.
Also, I just noticed one last thing as I looked back over a log; "This component no longer exists - the droid will be deleted" "Failed to build new unit" if Scavengers research technologies (Or are automatically given new ones as time goes by), it's possible they could be researching something that replaces an existing technology, but cannot design the new unit and still tries to create the outdated one. I'm not too certain on this, but that is what I think...
I think that's pretty much all I've dug up, so far after at least 30 Minutes of play on maps with sizable Scavenger bases...am I the only one with these problems?
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NoQ
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Re: [3.1+] Ultimate Scavenger AI Mod
I'm aware of certain crashes in this mod, that i can't fix; they are mostly there http://developer.wz2100.net/ticket/3397
One of the most common ones is that the game crashes when a chopper dies (not every time, but sertainly related; i'm not sure there are other crashes i'm aware of).
One of the most common ones is that the game crashes when a chopper dies (not every time, but sertainly related; i'm not sure there are other crashes i'm aware of).
Sounds like a map error ...However, another common error is that it's trying to place a Factory type 0 (Presumably Tank Factory) at a location where there already is one
That's something new, never seen that. I don't think i divide things at all in the scavenger AI code here. And even then, JS division by zero shouldn't crash the game. Could you post the crash dump?Some of the most common errors seem to be the Mod dividing by 0 when trying to perform specific actions, such as trying to find units to repair or attack something.
Probably come from Nexus or Semperfi AI, not from the mod.I don't know the details, but the logs wre full of errors regarding "NEWDROID" which leads me to believe there was a problem in the production line.
They don't. Are you sure it's scavenger-related? Could you post actual errors rather than re-tell them?if Scavengers research technologies
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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The Nightmare Tank
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Re: [3.1+] Ultimate Scavenger AI Mod
Just had another one. This time, I had some Half-Track Cobras fighting a Scavenger Nexus Tank. Then it suddenly vanished, but my tanks kept firing at the spot where it was. After a couple seconds, it crashed again. Is this the kind of Log you were asking for, NoQ?
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NoQ
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Re: [3.1+] Ultimate Scavenger AI Mod
Pretty curious log, something new here, i'd try to investigate, but i'm also looking for crash dumps.
http://developer.wz2100.net/wiki/FileLocations
http://developer.wz2100.net/wiki/FileLocations
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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The Nightmare Tank
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Re: [3.1+] Ultimate Scavenger AI Mod
Ah, I think I got the file you wanted. Looks pretty lengthy though, dunno if you got some fancy pantss software to crunch down all the unnecessary stuff. Regardless, I think this is it...
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