Models by Jorzi (AR)

Improving the artwork in Warzone2100 - not for mod discussions
Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

Thanks everyone for your comments and thanks zarel for the links.
Just posting the latest progress, polycount of the lowpoly ended up at 98
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Bolo42
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Re: Models by Jorzi (AR)

Post by Bolo42 »

Wow!
Carme Taika
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Re: Models by Jorzi (AR)

Post by Carme Taika »

Now I'm not sure but when I look at this I think it is AWESOME.
I don't know how anyone could disagree?

... Is the red thing that you put a shutter on top of there an "Eye" or is that where the tracking beam thing Command Turrets fire at stuff comes from?

Hmmm....
I notice it looks like a personnel access hatch on top of the cylinder...
most units are unmanned droids...
do you really think these units come back in one piece often enough to run human maintenance on them?
Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

Thank you Bolo42 and Carme Taika :) The shutter thingy is supposed to be the laser, my idea is that the shutter acts as protection for the sensitive lens, and only opens when it fires
There has been some discussion as to whether the tanks are manned or unmanned. My personal vision is that at least some more valuable units are human controlled while others may have computer control installed.
This would mean that, for example, a professional human commander could be commanding multiple computerized units increasing effectiveness and making up for eventual problems in the AI.
(think of this every time you build a heap of commanders for cannon fodder just because they have the most armour :lol2: )
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Carme Taika
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Re: Models by Jorzi (AR)

Post by Carme Taika »

Hehe cannon fodder. Dead people.
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Roux Le Corps
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Re: Models by Jorzi (AR)

Post by Roux Le Corps »

nexus wins by attrition ^_^ :P
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n2large0shirt
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Re: Models by Jorzi (AR)

Post by n2large0shirt »

I always get the feeling that most RTS games only require one human... The controller of the over all force; you the PC.

If the scripted game 'AI' can act convincingly enough that some might think the commander units are supposed to contain humans, then i think it would not be much of a stretch to say that the Sci-fi AI in the reality Warzone 2100 creates could be good enough to be unmanned and merely directed to targets, just as they are in actual game play...

Robots that do path finding exist. http://en.wikipedia.org/wiki/DARPA_Grand_Challenge
Jorzi wrote:I think I should emphasize that Warzone 2100 was always supposed to be a game and not a reality simulator.
Add targeting, some sort of IFF, and you may eventually see reality being a Warzone simulator. :P
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Tenoh
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Re: Models by Jorzi (AR)

Post by Tenoh »

dont forget that antennas in the back are a different model 'barrel'.same true for other weapons or was this mentioned?
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Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

Pretty much finished, hard to come up with things to add anymore, maybe another gadget at the front panel...
The texture size right now is 512, will be resized to 256, lowpoly is 98 tris as stated before
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Carme Taika
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Re: Models by Jorzi (AR)

Post by Carme Taika »

Sorry if I sound dumb, but what's the Difference between the Grey Mesh and the White Mesh?
KukY
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Re: Models by Jorzi (AR)

Post by KukY »

Carme Taika wrote:Sorry if I sound dumb, but what's the Difference between the Grey Mesh and the White Mesh?
The grey one is the hipoly, and the white one is lowpoly with texture which contains details from the hipoly(I think so).
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DraLUSAD
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Re: Models by Jorzi (AR)

Post by DraLUSAD »

Looking at these makes me feel like a new Warzone 2100 is about to be developed, into high Res... games today, they are awesome, but warzone in this sorta way, man.... it be Uber ^^
Back and working on more maps than before.
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Rman Virgil
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Re: Models by Jorzi (AR)

Post by Rman Virgil »

.

Interesting. To my sensibility, has something of a Sci Fi Steampunk feel to it which I didn't get at all from the original even though I know the goal here is to adhere closely to the original's style. I never at all cared for the original Commander Turret (thought it sucked big time in overall conception, to be honest) but yours struck an appealing nerve because of the aforementioned association in my head - whether intended or not. Interesting. As the old engineering saw has it: God is in the details - & so is the bedeviling ! :hmm:

.
Per
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Re: Models by Jorzi (AR)

Post by Per »

Really awesome :-)
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Corporal Punishment
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Re: Models by Jorzi (AR)

Post by Corporal Punishment »

Jorzi wrote:Pretty much finished, hard to come up with things to add anymore, maybe another gadget at the front panel...
The texture size right now is 512, will be resized to 256, lowpoly is 98 tris as stated before
You did it once again, dude! That bevel below the vents on the rear really makes it look dynamic.
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