Get some help with creating maps or modding.
Need a map editor or other tools, look here!
carbon dude oxide
Trained
Posts: 141 Joined: 28 Apr 2011, 07:46
Post
by carbon dude oxide » 17 Sep 2012, 15:34
ok i have put wrf/stats.wrf and im now getting these errors:
Code: Select all
Error occured on Monday, September 17, 2012 at 14:28:28.
Program: C:\Program Files (x86)\Warzone 2100-3.1_rc2\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1_rc2\warzone2100.exe"
Version: Version SDL-3.1 rc2 (modified locally) - Built Aug 21 2012
Distributor: wz2100.net
Compiled on: Aug 21 2012 00:36:26
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Mon Sep 17 14:28:19 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2
Misc Data:
[14:28:19]mod: transporter mod
[14:28:20]Video Mode 1920 x 1080 (fullscreen)
[14:28:20]OpenGL Vendor: NVIDIA Corporation
[14:28:20]OpenGL Renderer: GeForce GTX 670M/PCIe/SSE2
[14:28:20]OpenGL Version: 4.2.0
[14:28:20]GLEW Version: 1.7.0
[14:28:20]OpenGL GLSL Version : 4.20 NVIDIA via Cg compiler
[14:28:20]OpenAL Device Name: DirectSound Default
[14:28:20]OpenAL Vendor: OpenAL Community
[14:28:20]OpenAL Version: 1.1 ALSOFT 1.13
[14:28:20]OpenAL Renderer: OpenAL Soft
[14:28:20]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[14:28:20]Using Backend: SDL
[14:28:20]Using language: System locale
[14:28:25]mod: transporter mod
[14:28:25]mod: transporter mod
[14:28:25]mod: transporter mod
[14:28:25]mod: transporter mod
C:\Program Files (x86)\Warzone 2100-3.1_rc2\warzone2100.exe caused an Access Violation at location 754643f9 in module C:\windows\syswow64\msvcrt.dll Reading from location 00000000.
Log message: info |02:28:19: [realmain:1128] Using C:\Users\carbondudeoxide\Documents\Warzone 2100 3.1\logs\WZlog-0917_142819.txt debug file
Log message: info |02:28:22: [loadMapPreview:456] Loading map preview: "Sk-Rush" builtin t2
Log message: last message repeated 2 times
Registers:
eax=00000000 ebx=00000008 ecx=00000000 edx=00000000 esi=000036b1 edi=00000000
eip=754643f9 esp=0028ebdc ebp=1304ed54 iopl=0 nv up ei pl zr na po nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210246
Call stack:
754643F9 C:\windows\syswow64\msvcrt.dll:754643F9 strlen
00AC2C24 C:\Program Files (x86)\Warzone 2100-3.1_rc2\warzone2100.exe:00AC2C24 QHash<int, bindNode>::findNode /home/wz2100/mingw-cross-env/usr/lib/gcc/i686-pc-mingw32/4.7.0/../../../../i686-pc-mingw32/include/QtCore/qhash.h:887
0043B00D C:\Program Files (x86)\Warzone 2100-3.1_rc2\warzone2100.exe:0043B00D loadDroidWeapons /home/wz2100/mingw-cross-env/usr/lib/gcc/i686-pc-mingw32/4.7.0/include/c++/bits/basic_string.h:2518
76680596 C:\windows\syswow64\KERNELBASE.dll:76680596 ReleaseMutex
0063419F C:\Program Files (x86)\Warzone 2100-3.1_rc2\warzone2100.exe:0063419F SDL_SoftStretch
74617473
73612F73
6E676973
70616577
2E736E6F
00747874 C:\Program Files (x86)\Warzone 2100-3.1_rc2\warzone2100.exe:00747874 SDL_SoftStretch
and
Code: Select all
--- Starting log [C:\Users\carbondudeoxide\Documents\Warzone 2100 3.1\logs\WZlog-0917_142819.txt]---
info |02:28:19: [realmain:1128] Using C:\Users\carbondudeoxide\Documents\Warzone 2100 3.1\logs\WZlog-0917_142819.txt debug file
info |02:28:22: [loadMapPreview:456] Loading map preview: "Sk-Rush" builtin t2
last message repeated 2 times
Andrie
Regular
Posts: 533 Joined: 20 Jun 2012, 14:11
Location: Suid Afrika
Post
by Andrie » 17 Sep 2012, 15:45
In what file did you put stats.wrf?
"My IRC en multiplay naam is Andrie"
Groete Andrie
carbon dude oxide
Trained
Posts: 141 Joined: 28 Apr 2011, 07:46
Post
by carbon dude oxide » 17 Sep 2012, 15:49
i put it in a folder called "wrf" in the mod? that was it :/
carbon dude oxide
Trained
Posts: 141 Joined: 28 Apr 2011, 07:46
Post
by carbon dude oxide » 17 Sep 2012, 18:06
ok i still cant find the problem :/
NoQ
Special
Posts: 6226 Joined: 24 Dec 2009, 11:35
Location: /var/zone
Post
by NoQ » 17 Sep 2012, 19:10
carbon dude oxide wrote: posting the mod so others an have a look at it
Finally
You shouldn't put stats.wrf into your mod at all.
Here is the log line that is actually relevant:
Code: Select all
Weapon is invalid for air propulsion for template ATESTVEHICLEVTOLs can only carry VTOL weapons (eg. VTOL Lancer is not the same as a standard lancer). ATESTVEHICLE has a "Cannon2A-TMk1" turret mentioned in assignweapons.txt.
carbon dude oxide
Trained
Posts: 141 Joined: 28 Apr 2011, 07:46
Post
by carbon dude oxide » 17 Sep 2012, 19:40
i rebuilt the mod from scratch and it worked after that
with no weapons ^.^ i now need to amke it so that the VTOL moves so quickly across the map it is like an instant transport
Andrie
Regular
Posts: 533 Joined: 20 Jun 2012, 14:11
Location: Suid Afrika
Post
by Andrie » 17 Sep 2012, 20:58
I would like to see the resault!
"My IRC en multiplay naam is Andrie"
Groete Andrie
carbon dude oxide
Trained
Posts: 141 Joined: 28 Apr 2011, 07:46
Post
by carbon dude oxide » 17 Sep 2012, 21:07
so would i
im having trouble with the speed at the moment
carbon dude oxide
Trained
Posts: 141 Joined: 28 Apr 2011, 07:46
Post
by carbon dude oxide » 17 Sep 2012, 21:13
is there a way of making a new prpulsion path? for example,
a vtol takes off then flys over to its destination then lands would there be a way of making a new one so that it goes straight up and flys then lands directly down?
carbon dude oxide
Trained
Posts: 141 Joined: 28 Apr 2011, 07:46
Post
by carbon dude oxide » 19 Sep 2012, 01:09
is it even possible to dothat with a mod?
NoQ
Special
Posts: 6226 Joined: 24 Dec 2009, 11:35
Location: /var/zone
Post
by NoQ » 19 Sep 2012, 12:06
Right now i'm having trouble understanding the difference between
takes off then flys over to its destination then lands
and
goes straight up and flys then lands directly down
Andrie
Regular
Posts: 533 Joined: 20 Jun 2012, 14:11
Location: Suid Afrika
Post
by Andrie » 19 Sep 2012, 16:24
When will your mod be complete?
"My IRC en multiplay naam is Andrie"
Groete Andrie
carbon dude oxide
Trained
Posts: 141 Joined: 28 Apr 2011, 07:46
Post
by carbon dude oxide » 19 Sep 2012, 17:21
NoQ wrote: Right now i'm having trouble understanding the difference between
takes off then flys over to its destination then lands
and
goes straight up and flys then lands directly down
bascaly at the moment the vtol gradualy increases the speed and gradualy dcreases it, is there a way of making a new propulsion type that imediatly moves at top speed and then imediatly stops when it reaches its destination?
Iluvalar
Regular
Posts: 1828 Joined: 02 Oct 2010, 18:44
Post
by Iluvalar » 19 Sep 2012, 23:09
you can play with engine and max speed right now with a mod.
Multiply the engine by 100 and take a look at the result
.
Heretic 2.3 improver and proud of it.
carbon dude oxide
Trained
Posts: 141 Joined: 28 Apr 2011, 07:46
Post
by carbon dude oxide » 21 Sep 2012, 17:35
It does look very good taking off and landing:) its a little too slow on the acceleration going forwards though :/