cd to the src/ folder and runJust how are these applied, anyway?
Code: Select all
patch -i file.patch
If you build wz from git,
cd to the src/ folder and runJust how are these applied, anyway?
Code: Select all
patch -i file.patch
Code: Select all
patch -p1 -i file.patch
I'm willing to bet that one of these areas has to do with how heightmaps appear.NoQ wrote:It seems to me that maximum height of 256 is hardcoded in a huge lot of different places in FlaME
PNG does support 16 bit grayscale, but Warzone don't at this time.aubergine wrote:I thought PNG greyscale images were 16 bit? I know you can have 8-bit PNGs but most software will default to 16-bit for PNGs (or 32-bit for colour)?
@vexed: I can see one benefit of deep valleys: oceans -- somewhere that naval propulsion can go. And as for huge mountains, they could go outside the playable area of the map to provide a nice mountainous border to the map...