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On the Struct Tex 1 Pic Goal: Had no success today either so I'll take the archive to the office tomorrow and use the network there since I'm thinking the prob might be my Wi-Fi at home.
Anyway... the main goal with these
Struct Tex 1 pics was to provide raw material to counter what i call initial
"Perfect Plastic" surfaces with surfaces that were heterogeneous, with slight marring, suggestive of weathering, wear & tear, a bit of damage and, in general, a subtly discontinuous appearance to the eye that is more in line with neural pathways set through nuanced RL experience and thus reinforce that illusion in the virtual game world. This is something i too look for in my cinematic shorts work and so while I provide the files untampered with, I have played around with them some myself already in PS & TS, making basic alterations in gamma, hue, contrast, etc., to be sure they could be artistically altered in a broad spectrum of ways to suit a variety of ends. With one file you can come up with a host of distinct looks and when you start combining surfaces & geometries like in RL architecture the resultant variations are vast.
I'll get back ULing other ready pic archives next week as with what time I have left this week for WZ stuff I will allocate to completing a first Beta of my
Aqua Co-op: SE for ULing this coming Sunday to hopefully initiate a constructive first round of all human MP stress-testing & from the emerging feedback making specific changes to bring that project to a final state of play balance that I cannot otherwise do solo no matter how much time i put into it.
- RV
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