Photos for texture work & Sky Boxes ?

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Rman Virgil
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Re: Photos for texture work ?

Post by Rman Virgil »

Berg wrote:Excellent!
I could have a link for the pictures please?

Regards Berg
Absolutely. I'm away on a short biz trip right now but will be back home on Sunday (files are on my DT comp now, off-loaded from my LT when I got back from Tahoe) and will upload then and provide the link. :)

- Regards, RV :ninja:
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Rman Virgil
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Re: Photos for texture work ?

Post by Rman Virgil »

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Berg:

Tried for over an hour earlier today without success. Sorry. :(

Kept timing out on a couple different services.. Had to get on with my day but I will try again late tonight (early AM) after my gig. I've noticed from past experience that such early A.M. hours are more favorable, at least in my time zone, for the ULing of huge files. So that's the deal.

If I succeed I'll PM you the link so you can have first crack at the dl since you are likely to find these of value beyond mere curiosity & once you do have it in hand I'll then post the link here for any others who may also have a blue-collar interest. Blue-collar pics is what they are & not at all art from my PoV.

BTW - I shot these at the same format as the Sky & Terrain pics even though your use will be scaled to less than 10% because from past experience making WZ tex I found that it afforded me the most flexibility for modifying even to a pointalist pixel level (in layers). Any way, I hope it works for you - let me know if I should do it different, better suited to your style of working and I'll adjust my shooting accordingly for the "Struct 2" archive in process.

- Regards, RV :cool:

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Rman Virgil
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Re: Photos for texture work ?

Post by Rman Virgil »

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On the Struct Tex 1 Pic Goal: Had no success today either so I'll take the archive to the office tomorrow and use the network there since I'm thinking the prob might be my Wi-Fi at home.

Anyway... the main goal with these Struct Tex 1 pics was to provide raw material to counter what i call initial "Perfect Plastic" surfaces with surfaces that were heterogeneous, with slight marring, suggestive of weathering, wear & tear, a bit of damage and, in general, a subtly discontinuous appearance to the eye that is more in line with neural pathways set through nuanced RL experience and thus reinforce that illusion in the virtual game world. This is something i too look for in my cinematic shorts work and so while I provide the files untampered with, I have played around with them some myself already in PS & TS, making basic alterations in gamma, hue, contrast, etc., to be sure they could be artistically altered in a broad spectrum of ways to suit a variety of ends. With one file you can come up with a host of distinct looks and when you start combining surfaces & geometries like in RL architecture the resultant variations are vast.

I'll get back ULing other ready pic archives next week as with what time I have left this week for WZ stuff I will allocate to completing a first Beta of my Aqua Co-op: SE for ULing this coming Sunday to hopefully initiate a constructive first round of all human MP stress-testing & from the emerging feedback making specific changes to bring that project to a final state of play balance that I cannot otherwise do solo no matter how much time i put into it.

- RV :ninja:

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Buginator
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Re: Photos for texture work ?

Post by Buginator »

Rman, if you can wait a few weeks until I return, and you have a sourceforge account, then you can upload all the stuff to http://sourceforge.net/projects/wz2100-vault/ (currently empty)
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Rman Virgil
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Re: Photos for texture work ?

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Buginator wrote:Rman, if you can wait a few weeks until I return, and you have a sourceforge account, then you can upload all the stuff to http://sourceforge.net/projects/wz2100-vault/ (currently empty)
Sure, that sounds perfect. :)

I do wanna however make the one exception with Berg because I made a promise to him and I did shoot "Struct Tex 1" with him very much in mind because of his on going art work which I think is very promising & also the specific feedback he gave me for this effort - though of course any one else will be free to utilize all the stuff when it's up at SF.

- Regards, RV :cool:
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KukY
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Re: Photos for texture work ?

Post by KukY »

I was going to eat something, but as my kitchen has several huge windows that offer great view on 3 diffrent sides, each with it's specialities, I can spot anything happening down there. And I saw it. The Sky. Looked great, like huge cotoon puffs squezing each other. The fact that the time is most diversable now, and changes between hot, cold, rain and burning sun happen rapidly results in some special light and shadow effects which make that shot even nicer...
I ran to my room in order to take my mobile phone, hit myself in several things while doing that, then ran back to kitchen again hurting myself several times. Upon arrival, I fastly opened the window almost breaking it, opened my cam and took a shot. Now I am sitting in my chair, with everything hurting me, and almost crying because of the pain, but smiling because I captured something that precious as a beautiful skyshot. :)
Now I am looking at the shot, and understanding that it doesn't look so good.
Still, I'm going to post it:
Image
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Maedhros
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Re: Photos for texture work ?

Post by Maedhros »

thats a good picture right there, definately worth the pain you endured :)

that would look pretty awesome while playing in the rocky mountains i reckon, would give the maps a brooding atmosphere i would think
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Rman Virgil
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Re: Photos for texture work ?

Post by Rman Virgil »

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That shot could work beautifully, and also worth your efforts. I agree. :)

Be nice if at some point peeps had a pile of sky boxes to choose from and could readily change 'em up depending on the atmospheric mood they felt like playing in that day - stormy over cast, setting sun, twilight, late dawning, blistering high noon - there really is an endless variety of dramatic type clouds and lighting combos.

Indeed, when you are looking for sky shots you have to be prepared to shoot at the drop of a dime cause a sky with such great clouds is always changing and really fast a lot of the time by way of wind currents and the dramatic lighting of a rising or setting sun - fully exposed, partially concealed or pretty much occluded in outline. Plus trying to make those captures within a city environment is particularly challenging with the city scape and its infrastructure being unwanted or the sudden appearance of a flock of birds or jumbo jet or traffic chopper - then again you can post process the unwanted in PS or GIMP but that can be tricky.

With peeps in the community being scattered all over the planet a wonderfully varied archive of sky boxes could grow over time and they do add so much to the game play experience.

- RV :cool:

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Rman Virgil
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Re: Photos for texture work ?

Post by Rman Virgil »

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Because of all the probs I've been having trying ul archives to commercial freebie hosts, Berg has offered to wait till the SF repository is made ready by Buggy in a couple weeks.


With some canny PSing this one could work for Rocky Mountain or Urban I think.


Image
KukY
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Re: Photos for texture work ?

Post by KukY »

Rman Virgil wrote:With some canny PSing this one could work for Rocky Mountain or Urban I think.
Yeah, for Rockies. I'll try it.
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Buginator
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Re: Photos for texture work ?

Post by Buginator »

Rman Virgil wrote:
Buginator wrote:Rman, if you can wait a few weeks until I return, and you have a sourceforge account, then you can upload all the stuff to http://sourceforge.net/projects/wz2100-vault/ (currently empty)
Sure, that sounds perfect. :)

I do wanna however make the one exception with Berg because I made a promise to him and I did shoot "Struct Tex 1" with him very much in mind because of his on going art work which I think is very promising & also the specific feedback he gave me for this effort - though of course any one else will be free to utilize all the stuff when it's up at SF.

- Regards, RV :cool:
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Rman, e-mail me / post here your SF user name, I will fix you with access.
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Rman Virgil
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Re: Photos for texture work ?

Post by Rman Virgil »

Buginator wrote: Rman, e-mail me / post here your SF user name, I will fix you with access.
Cool. :) I'll join tomorrow & email you the info. I'm on the road now & won't be home till late Sunday. Between this, that and the other I have to do when I get back, it won't be till Wednesday when I can start uploading archives. Based on the experience I had when trying to upload some stuff for Berg a couple weeks back I thought I should make the archives no bigger than 100mbs each max.

Regards, RV 8)

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Rman Virgil
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Re: Photos for texture work ?

Post by Rman Virgil »

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Done making a SF account.

My User Name: rman-virgil

I take it you want me to include a license in each archive I upload - my question: which one specifically ?

- RV :ninja:

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Buginator
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Re: Photos for texture work ?

Post by Buginator »

Rman Virgil wrote:.

Done making a SF account.

My User Name: rman-virgil

I take it you want me to include a license in each archive I upload - my question: which one specifically ?

- RV :ninja:

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Ok, your all set up.
https://sourceforge.net/apps/trac/sourc ... wnload#SCP tells you details on what you need to do.

If the archive is big, I suggest using Rsync, since that is the only one that supports upload resumes AFAIK. You can use sftp or scp as well. SF's web interface isn't reliable, since I lost a few uploads that finished on my end, but for whatever reason, didn't finish on SF's end.
The directory that I currently setup is
/home/frs/project/w/wz/wz2100-vault/Textures/rman-virgil , you can create other directories as well, but I think you need to use sftp for that. It doesn't have to be that, but we can move files around at a later date if we need to.

I usually use sftp or scp on linux, but on windows, you can try http://winscp.net/eng/index.php or http://www.chiark.greenend.org.uk/~sgta ... nload.html some rsync clients are http://www.itefix.no/i2/node/10650 or http://www.aboutmyip.com/AboutMyXApp/DeltaCopy.jsp

I think you need to install putty as well, but I am not 100% sure.


For the license stuff, you would pick one of these: viewtopic.php?f=5&t=1331#p12355
then you can stick whatever you want in a COPYING file, if you want to include contact info in that file, you can do that as well.

I think that covers everything, but if you have any issues, feel free to e-mail / post about it, and we can try to help out.

Thanks again!
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Rman Virgil
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Re: Photos for texture work & Sky Boxes ?

Post by Rman Virgil »

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Thanks Buggy, that's all very helpful info. :)

I'll start this coming Thursday by uploading the 3 archives I have of shots for possible use in Structure Texturing. They're each about 100 mbs. I'll likely follow that with Skybox pic archives.... then archives of pics for terrain, veg, etc..

- Regards, RV :ninja:
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