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Re: models by MaNGusT
Posted: 15 Sep 2009, 20:31
by wari
Looking good!
Re: models by MaNGusT
Posted: 16 Sep 2009, 12:50
by MaNGusT
2 new versions of cobra body.
The upper one is my imagination of how it will look with new details. It has 152 triangles.
The lower one is what I see on the original texture. It has 176 triangles.
Re: models by MaNGusT
Posted: 17 Sep 2009, 00:16
by Olrox
I wonder how it'd look with heavy duty bumpers. In addition, modelling the bodies with headlamp slots would be interesting if, someday, we get night/day difference with dynamic lighting :rolleyes:
But the overall geometry is fine.
Re: models by MaNGusT
Posted: 17 Sep 2009, 10:31
by MaNGusT
New python body
. It has 196 triangles.
Re: models by MaNGusT
Posted: 17 Sep 2009, 13:07
by Mabsterone
Very good looking models mangust
there is one thing i would suggest as a change though to the cobra body...to make it more tank style.
Attached a pic ....
Re: models by MaNGusT
Posted: 17 Sep 2009, 14:48
by MaNGusT
Mabsterone wrote:Very good looking models mangust. there is one thing i would suggest as a change though to the cobra body...to make it more tank style. Attached a pic ....
Here is the original body. As you can see, it has this part of model. I think that each model should save its own original style. But anyway, opinions of developers and community are necessary to me.
Also, I've posted two versions of cobra body because I don't know what of them to choose....
Re: models by MaNGusT
Posted: 18 Sep 2009, 06:35
by MaNGusT
I've made a simple model of wheels propulsion. It looks funny xD . Like a buggy I think.
Re: models by MaNGusT
Posted: 18 Sep 2009, 07:01
by Zarel
Looks nice.
Re: models by MaNGusT
Posted: 18 Sep 2009, 07:21
by whippersnapper
.
Dune buggy, yes. I like.
Would use of a piece as new class prop-unit... like the "Tumbler" in the last 2 Dark Knight flicks.
Regards, whip
.
Re: models by MaNGusT
Posted: 18 Sep 2009, 07:45
by lav_coyote25
Re: models by MaNGusT
Posted: 18 Sep 2009, 12:53
by Thyranim
whippersnapper wrote:Dune buggy, yes..
yeah ... it's blue, it has to be an atreides raider xD
ok, back to be serious
i like all your models 'till now, great work!
i would like to see, how this would look like on the bigger bodies
i can't imagine 2 wheels per side for a big body
could break in the middle xD
Re: models by MaNGusT
Posted: 18 Sep 2009, 13:55
by MaNGusT
Thyranim wrote:
i would like to see, how this would look like on the bigger bodies
i can't imagine 2 wheels per side for a big body
could break in the middle xD
Warzone has a propulsion models for each body's class, if you don't know that. For a Middle bodies model has 3 wheels, etc. Just launch the game and you'll see.
Re: models by MaNGusT
Posted: 18 Sep 2009, 20:47
by MaNGusT
I've done a few minor changes to the new propulsion and reduced a triangles count. Now it has 336 triangles (too many because of wheels). I've changed colors for better preview(I don't have a textures yet
).
Re: models by MaNGusT
Posted: 18 Sep 2009, 21:58
by Zarel
Um, the wheels themselves are far too detailed. They should be decagonal prisms, at most. Octagonal prisms would work! And the bar attached to the backs of the wheels are pretty useless; get rid of them.
Re: models by MaNGusT
Posted: 18 Sep 2009, 22:37
by whippersnapper
Zarel wrote: And the bar attached to the backs of the wheels are pretty useless; get rid of them.
They look like part of a 4 wheel independent suspension rocker arm system - very useful for off-road travel. But I'm just guessing that's their purpose. In any case not likely to be animated any time soon so perhaps it is sensible to put aside suggestive aesthetics for the actual pragmatics. Something of a judgment call.
Regards, whip
.