DyDo skirmish AI: ver 2.1.1 (21 Apr 2010)
Re: DyDo skirmish AI: ver 1.0
of course I'd like to test it (don't know if i will have any free time to do so)
I think you could make it downloable from your website, you will have more testers. If you feel that this is development version (or not stable) than you can host multiple files with proper descriptions. For example: 1.0 ->stable. 1.0.1 ->latest but not stable.
I think you could make it downloable from your website, you will have more testers. If you feel that this is development version (or not stable) than you can host multiple files with proper descriptions. For example: 1.0 ->stable. 1.0.1 ->latest but not stable.
Re: DyDo skirmish AI: ver 1.0
I was not aware of this...I will change the license then. Would this one be ok?Per wrote:We cannot do that as long as the license is non-commercial only, because then linux distros etc cannot touch it.
@ guciomir and everyone interested in the current build I am working on, you can download it from here.
DD
Re: DyDo skirmish AI: ver 1.0
Yes. That one is fine.DylanDog wrote:Would this one be ok?
Re: DyDo skirmish AI: ver 1.0
I have just played a single player skirmish ...was wicked good fun
Ok i did note that one of the generals built themself into there base effectivley making themself undable to fight
I have added a screenshot I did not limit any structures and it seemed to build ok the bases were poorly defended
but other then that it was a realy good war...
Thank you
I used your version dydo-ai_1.0.12. from your web site
Cockpit was the map
PS> i looked in the warzone folder for error txt and found this
info |10:17:07: [SDL_main] (global) mod (dydo-ai_1.0.12.wz) is enabled
error |10:17:07: [lev_error] Level File parse error: `Syntax Error` at line `4` text `2`
error |10:17:07: [loadLevFile] loadLevFile: Parse error in 2c-2c-newmap.addon.lev
error |10:17:07: [lev_error] Level File parse error: `Syntax Error` at line `4` text `c`
error |10:17:07: [loadLevFile] loadLevFile: Parse error in 2c-newmap2.addon.lev
I dont know what it means but i hope it helps.
Ok i did note that one of the generals built themself into there base effectivley making themself undable to fight
I have added a screenshot I did not limit any structures and it seemed to build ok the bases were poorly defended
but other then that it was a realy good war...
Thank you
I used your version dydo-ai_1.0.12. from your web site
Cockpit was the map
PS> i looked in the warzone folder for error txt and found this
info |10:17:07: [SDL_main] (global) mod (dydo-ai_1.0.12.wz) is enabled
error |10:17:07: [lev_error] Level File parse error: `Syntax Error` at line `4` text `2`
error |10:17:07: [loadLevFile] loadLevFile: Parse error in 2c-2c-newmap.addon.lev
error |10:17:07: [lev_error] Level File parse error: `Syntax Error` at line `4` text `c`
error |10:17:07: [loadLevFile] loadLevFile: Parse error in 2c-newmap2.addon.lev
I dont know what it means but i hope it helps.
Re: DyDo skirmish AI: ver 1.0
I have updated with this info the webpage concerning the maps where DyDo is ok to play.Berg wrote:I have just played a single player skirmish ...was wicked good fun
Ok i did note that one of the generals built themself into there base effectivley making themself undable to fight
...
I did not limit any structures and it seemed to build ok the bases were poorly defended
but other then that it was a realy good war...
Thank you
I am not 100% sure but the error you posted seems to be related to the map and not to the AI script.
Happy to read you had fun!
Re: DyDo skirmish AI: ver 1.0
Why can't DyDo deal with oil resources on islands? There's continent code in the AI... use that.
Re: DyDo skirmish AI: ver 1.0
Only actually doing something in trunk, though. Continent calls in 2.2.x are just dummy function calls to help make AIs API compatible.Zarel wrote:Why can't DyDo deal with oil resources on islands? There's continent code in the AI... use that.
Re: DyDo skirmish AI: ver 1.0
Important update on my work.
Here you can find the last build (1.0.2) I am currently working on and is offered as download for test purposes.
It contains two important bug fixes and some rebalancement which should make AI now harder to beat.
The bugs were influencing the
1) VTOLs management - Attack
2) Repaired units were not switched back to their original groups making them useless (just staying in the base)
Thanks to the guys who posted here thier comments as they helped to identify the bugs!
Please test it!
@ Zarel yes, DyDo uses already droidCanReach() (is this what you mean?) but is returning always dummy yes as already Per explained.
Here you can find the last build (1.0.2) I am currently working on and is offered as download for test purposes.
It contains two important bug fixes and some rebalancement which should make AI now harder to beat.
The bugs were influencing the
1) VTOLs management - Attack
2) Repaired units were not switched back to their original groups making them useless (just staying in the base)
Thanks to the guys who posted here thier comments as they helped to identify the bugs!
Please test it!
@ Zarel yes, DyDo uses already droidCanReach() (is this what you mean?) but is returning always dummy yes as already Per explained.
Re: DyDo skirmish AI: ver 1.0
nice
i can not load the game in 1.0.2. (it was also saved in 1.0.2). There is crash to desktop. I do not know where the save games are stored in linux so i can not send it to you.
i can not load the game in 1.0.2. (it was also saved in 1.0.2). There is crash to desktop. I do not know where the save games are stored in linux so i can not send it to you.
Re: DyDo skirmish AI: ver 1.0
When i limit the stuctures to:-
1 factory
1 cyborg factory
2 power gen
1 aeroplane
10 re-arm
The AI does not upgrade the factories
It looks like when you change the default struture limits the AI gets a brainfart.
with no limits set it seems to progress fairly well
I dont know if limits effect your AI but it looks that way
---->back to testing
hehehehe
this is on dydo-ai_1.0.2.wz
1 factory
1 cyborg factory
2 power gen
1 aeroplane
10 re-arm
The AI does not upgrade the factories
It looks like when you change the default struture limits the AI gets a brainfart.
with no limits set it seems to progress fairly well
I dont know if limits effect your AI but it looks that way
---->back to testing
hehehehe
this is on dydo-ai_1.0.2.wz
Re: DyDo skirmish AI: ver 1.0
FYI, *any* change in the scripts that have to do with variables, then you can't use old savegames that were made with the old scripts. Might as well delete those.guciomir wrote:nice
i can not load the game in 1.0.2. (it was also saved in 1.0.2). There is crash to desktop. I do not know where the save games are stored in linux so i can not send it to you.
and it ends here.
Re: DyDo skirmish AI: ver 1.0
Buginator wrote:FYI, *any* change in the scripts that have to do with variables, then you can't use old savegames that were made with the old scripts. Might as well delete those.guciomir wrote:nice
i can not load the game in 1.0.2. (it was also saved in 1.0.2). There is crash to desktop. I do not know where the save games are stored in linux so i can not send it to you.
the problem is this is the same, not the old version
could you tell me where the savegames are stored in linux?
Re: DyDo skirmish AI: ver 1.0
It is... ./warzone2100-2.2 or ./warzone2100-2.3 depending on which version of the game.guciomir wrote: the problem is this is the same, not the old version
could you tell me where the savegames are stored in linux?
As for your other issue, I haven't used this AI, and I don't got time to investigate what is going on. Sorry.
and it ends here.
Re: DyDo skirmish AI: ver 1.0
something bad happened with the newest dydo. AI does not research well. I did not see any medium body in 2 games (general 1 and 2)
Re: DyDo skirmish AI: ver 1.0
Usually you cannot load games saved with previous versions, see here for more info.guciomir wrote:nice
i can not load the game in 1.0.2. (it was also saved in 1.0.2). There is crash to desktop. I do not know where the save games are stored in linux so i can not send it to you.
This happens because when Phyton can be built DyDo builds up the best 5 templates using the following rule:guciomir wrote:something bad happened with the newest dydo. AI does not research well. I did not see any medium body in 2 games (general 1 and 2)
55% prob best two templates (both phytons)
45% prob best third,fourth and fifth (best 3rd is phyton 4th and 5th are cobra)
After Phyton, only Tiger, Retribution and Vengeance templates are built. Possibly this requires some more templates, I will add some Leopard, Panther, Mantis and Scorpion templates but not all templates are available to be built to the AI (only those listed into templates.txt).
...possibly such low limits affects DyDo as it aims to build 3xFact, 3xcybFact and 3xResLab as first thing -> before doing upgrades and taking many other actions too. Do not set limits below 3. There is no way for DyDo to become aware of the limits manually set by the player, therefore I cannot make a little change to the script to take this into account...this would require a major change.Berg wrote:When i limit the stuctures to:-
1 factory
1 cyborg factory
2 power gen
...
The AI does not upgrade the factories
I dont know if limits effect your AI but it looks that way