Zarel wrote:The black looks a bit too dark. Can you use a brownish color instead?And the tires could use being a bit darker.
Will fix that later today...
Zarel wrote:It's giving me a bit of a "cardboard" look. Almost as if it were paper folded in the shape of a Jeep, rather than an actual Jeep. I dunno how one would fix that. :/
Hmm.. i guess there are two possible ways to remove that feeling:
1. add more not-so-noticable details to the model itself, in cost of lower game fps
2. implement something (i though about bump mapping) from "GFX Improvment" thread, but I guess that no one is working in that direction
i-NoD wrote:Hmm.. i guess there are two possible ways to remove that feeling:
1. add more not-so-noticable details to the model itself, in cost of lower game fps
2. implement something (i though about bump mapping) from "GFX Improvment" thread, but I guess that no one is working in that direction
I still prefer the original yellow, and the model still looks very fragile, almost like a paper model. The solution is probably to use less polygons, not more, though. Adding tons of details to such a small unit will not make things a whole lot better. Might be better to fake geometry with textures than to make it explicit through modelling.
Simply because the supplied wrf files are campaign ones and the game would crash if someone will start a skirmish or mp game while using this mod as global or mp.
i-NoD wrote:
have too little time and when i have some i'm constantly finding myself in code modifications instead of modeling
but here - take a look
Hmmm.... I can understand that process. O_O
They're looking so much improved over the stock Pumpkin art. Wheel articulation night and day better - you can even make out the front-end axle, a real nice touch. I like what you've done with the pick-up truck too which I hadn't seen before. For some quirky reason I just flashed on Scavs making MONSTER trucks like "Big Foot" or the "Grave Digger"... but what heck, why not. Heavy equipment and ATVs too, for that matter.. The possibilities are endless really.
whippersnapper wrote:For some quirky reason I just flashed on Scavs making MONSTER trucks like "Big Foot" or the "Grave Digger"... but what heck, why not. Heavy equipment and ATVs too, for that matter.. The possibilities are endless really.
Epic Scav units? Now I do know how CnC3 got that MARVester monster...
Zarel wrote:I dunno. They're more detailed, but it still seems they're missing something...
are you going to release them any time soon? i would be happy if you give out your 'source' files too (e.g. 3dsmax, cinema4d, blender, etc.. i would like put it on warzone2100/originals in the subversion repository for the future
are you going to release them any time soon? i would be happy if you give out your 'source' files too (e.g. 3dsmax, cinema4d, blender, etc.. i would like put it on warzone2100/originals in the subversion repository for the future
regards
elio
Thanks elio,
The thing is that there are no 'source' for my jeep-mod, beside the files that are already in that topic... I've created all that stuff using good ol' PIESlicerDX plus Notepad and Paint.Net - so they fit wz right now.
I do like all the work that you've created and posted, but that repository(and other whishlists) thing have some negative colors for me - sounds like 'you'll never see it in wz'
By looking into #359 I guessed that you found it by yourself
Edit: Hey whippersnapper, just thought to add your good phrase about imagination xD